Fan-favorite webslinger Cindy Moon, aka Silk, is back!
SILK SWINGS BACK INTO THE SPIDER-VERSE! There’s something rotten in Los Angeles, and ace detective Cindy Moon is on the case! Wait…that can’t be right. In this mind-bending new series, Cindy will face old foes and never-before-seen dangers that will take her to the breaking point!
A wacky and creative volume that falls back on previous instalments to enrich the story and characters without feeling overly constrained by continuity. The genres flow fairly nicely thanks to the narrative structure, and despite it petering into generic by the end, the ideas remain fun and pretty well executed.
Long time coming to read this one, but I couldn't get a hold of a copy via the library for a while. In this Volume, Silk has an enemy who is trying to syphon energy from her while she dreams to summon a demon. With the help of her brother and Wong, the enemy is ultimately defeated, though we do get some fun dream adventures. Haven't heard much from Silk in a while. Wonder what happened to her? (Or do I know and just forgot?) Recommend.
SILK v3 occupies an undesirable middle-ground. That is to say, it's not unlike a filler episode of a television series that uses one of the program's central villains in a dry, uninventive, and ultimately uncompelling way. The story is fine. The villain is fine. The hero's hard work is fine. It's all fine. Everything is okay. Just okay.
One finds it difficult to get too worked up about so-so narratives about fun lower-tier heroes, characters of color, and otherwise clever villains when the comics landscape is already so barren with such figures. Because any Cindy Moon comic is better than no Cindy Moon comic. Regrettably, SILK v3 isn't too dynamic of an adventure: Saya Ishii, the former Fujinet tech executive, kidnaps Cindy in the hero's dreams (dream-napped?), and is slowly siphoning the young woman's powers toward various, nefarious ends.
The curious and entertaining irony of Saya and her bad-therapist brother, Max, kidnapping Silk to siphon her strength is that they're legitimately relying on Cindy fighting back and making things difficult for them. The more Cindy fights to wake up from the dream worlds they create for her, the stronger the ja-li, the sleep demon they hope to resurrect, invariably grows. The challenge then becomes, how much do they let Cindy fight back, how strong do they let the ja-li get, and if everything goes ass-up, which readers know it certainly will, then what's Plan X?
Does any of this make for a muscular comic book? Moreso in some areas than others. Ig Guara's art is wonderful. Guara's rendering of the sleep demon, for example, is exquisite: a big, hairy monster with multiple sets of horns, an extended jaw with massive teeth, a pair of wild red eyes, and a ravenous, unyielding disposition. The book's setting-hopping also gives the creative team the opportunity to try something new: experiment with Silk out of time and place. Silk battles aboard pirate ships, intergalactic space stations, runaway trains, as well as through dark and mythical swamps. The varying scope and scale of each dream scene is duly impressive, and the art team deserves a lot of credit for making a so-so story more than palatable.
But again, SILK v3 doesn't tell a big story central to the narrative of Cindy and her New York endeavors; it's a small story, about one bitter tech genius trying one last time to pull one over on her nemesis. Albert, Cindy's little bro, plays a bigger role in this volume, too. The book's emphasis on integrating Cindy's close family into her crime-fighting exploits (or, in the least, not keeping them at arm's length), is book's primary learned lesson. SILK v3 marks another trade collection for the female webslinger, but the scale of her adventures has yet to reach the heights of her historic introduction.
Cindy finds herself trapped in nightmare after nightmare, while on the outside, Albert mobilises some mystical assistance.
It takes like three and a half of this five issue series before the plot actually kicks in. As fun as it is to see Cindy thrown into weird and wonderful situations (she's robbing a stage coach! she's a pirate!), there's not much forward momentum until she realises there's something off, which takes a little too long.
I'm always happy to see Cindy's brother get involved in things though, and the appearance by Wong is appreciated. It does feel like a bit of a step-back for our antagonist after her previous plot though - she goes from plotting to just...being a monster, so she's less compelling than she could be.
Fun, but lacking in substance compared to the last few volumes.
Silk seems doomed to forever be in small, short run series...
Luckily, this story doesn't lean too heavily on past plot (or past plots just don't matter much). This time around we're focusing more on Silk's brother who has grown up, largely, on his own. He's gotten in his share of scrapes (see his past Goblin Nation bizness) and Silk's been around to bale him out.
This is mostly a 'sidekick' or 'supporting cast' story. Doesn't make it bad. It just features a lot less of good ol' Silk. I guess this may help the character in the long run.
We'll see. ---- Bonus: W.A.N.D., yet another acronym from your friends at S.H.I.E.L.D. Bonus Bonus: Sleep demon kinda looks like the lead character from the Pixar movie, 'Turning Red'
2.5 stars. The premise of jumping different movie genres while stuck in a dream was fun, but the way Saya was written didn't fully jive with or live up to the fun dynamic of her first trade. Her dynamic with Cindy was originally so delicious because, yes, she was cavalier with putting her in danger but she ultimately didn't want to kill Cindy. They were more like homoerotic rivals. Here, we get a dime-a-dozen spin as she just fully wants Cindy dead and she barely BARELY has any lucid interactions with her
Emily Kim wraps up her Silk run and its fine, just fine. Here, Saya and Max are out to get Silk for nefarious reasons and its silly, kind of generic, and pretty entertaining. The book has dream science stuff which is always...dream science stuff but it was nice to see Cindy and Albert bonding. There was some fantastic artwork from Ig Guarra especially some of the dream sequences. Overall, a fun but harmlessly unspectacular book.
Indifferent art and story. I am not sure to whom this was written, but I am reasonably sure why. Please feel free to pass, and let someone else take the L.