3.5 ⭐️
Yet another easy reading, comforting installment in the Game Series, Cara Dee’s kinky utopia full of horny brats, perky painsters, and sentimental sadists who are all up in each other’s business all the time. This round we get characters who’ve only gotten minor mentions thus far: Santiago, a 40-something retired cop turned private detective who’s getting back on the kink horse after a long period of overwork and burnout; Dean, Walker’s (foster) brother and Macklin’s brother-in-law, a 50-something professor who has Given Up On Finding Love; and Gael, a 24-year-old baby kinkster recovering from an emotionally abusive relationship that left his self-esteem in tatters. Santiago and Dean knew each other from the scene and always had a connection, but never acted on it because they were never single at the same time; Gael is relatively unknown to both, coming first to Santiago's attention when one of the Tenley twins asks him to look into the stalkery ex, and onto Dean’s radar when he takes his class at university. (Note: Gael and Dean do not initiate a sexual relationship until after Gael drops the class, although it’s a close-run thing.) Santiago is a Daddy dom, Dean a Dom who enjoys high-protocol and domestic servitude (and discovers a heretofore unexplored Daddy side once there is a boy in the house), and Gael a Little and submissive interested in servitude and group play.
If you’ve read a few of these, you’ll recognize the elements: at least one MC with a heavy backstory (Gael and the ex); insta (the triad is initiated relatively quickly, and goes from 0 to 100 at warp speed); low-angst (relationships that are immediately solid, no third-act breakups); kink as lifestyle beyond bedroom play (meaning: regression, brattiness, the Daddy(ies) taking responsibility for the Little in their relationship); and heavily negotiated kink. No pain play in this one; Gael is not a maso or into degradation.
The Game Series is very process-oriented and puts great emphasis on communication, both in and outside the bedroom. These dudes talk it out long before they (redacted) it out, and then they talk it out again after. Things almost never escalate; issues are defused via conversation before they get to shouting or door slamming (unless physical punishment is an agreed element of the kink relationship, as with Kit and Corey). Writing-wise, Dee’s style can best be described as briskly efficient: we get from point A to point B via simple, direct writing, at the tradeoff of great depth, insight or affecting prose. Basically: if any of the points above are struggle tropes, or if the idea of low-angst negotiated kink makes you want to watch paint dry, the Game Series is probably not for you. But if you’re into it, the recurrence of these beats and tropes and the breezy, chatty style makes this series a kinky comfort blanket. You know you’ll get some hot af scenes in the context of genuinely nice people whose relationships are disturbingly well-functioning, thanks to the magic of communication.
I was initially going to round down from 3.5 because I felt the relationship lacked depth: Santiago, Dean, and Gael are sweet enough, but there’s not a huge amount of there there. The best Game Series books have all been single POV (the Kit and Colt books; the Greer and Corey books; Shay’s book), and juggling three POVs – two of which, Santiago and Dean’s, are very similar – pre-empts really getting to know the characters. Gael could easily have been the only POV character, as his story is the heart of the book; Santiago has very little to do other than look dreamily at his men, and Dean mostly grumbles about feeling too old for Gael before immediately jettisoning his reservations. The game at the heart of this installment, a kinky academy, was also a dud – ending with a whimper rather than a bang, quite literally – and the pacing at the end went haywire, with a huge amount happening in the last 10 percent before a screechingly abrupt ending. Cara Dee subsequently announced rewrites to the end and sent out a new ARC, on the basis of which I decided to bump it up instead. The game got a more enjoyable conclusion, and the ending was rewritten to give it more breathing room. It is still backloaded, action-wise, but it was a significant enough improvement that I leaned into being nice.
Tl; dr: if you like the Game Series, you’ll probably enjoy this; if you have tried the other books and didn’t like them, this probably won’t change your mind; if you're Game Series-curious but haven't read any yet, you're better off diving in earlier in the series so that you get a better sense of the main recurring characters. I like this series – like I said, it's a kinky comfort blanket – and it’s always fun to see the other characters popping in, but there’s nothing particularly mind-blowing here. Speaking of blowing, though, that group play scene -- phew!
ARC provided via Booksprout.