This practical book offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author—a globally recognized industry guru—covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games.
I was looking for an instructional model to make my educational simulation program and this book helped me alot. I would give that book 5 stars but it wasn't as good as his previous two books 'learning by doing' and 'Simulation and the future of education'. but it still good for those who need it.