A shamed mayor. A fallen wall. A new borough and broken trust among a found family. Left reeling from the events of Armageddon Game, the Teenage Mutant Ninja Turtles grapple to hold it all together as the rest of New York City struggles to find equilibrium. The city’s new dynamic means a new slate of challenges and opportunities. And while a dark threat lurks in the shadows of Mutant Town, several of the Turtles’ closest allies separate themselves from the brothers.
One of the most exciting and talented creators working in comics today, Sophie Campbell has made her mark on IDW books such as Teenage Mutant Ninja Turtles and Jem and the Holograms.
A graduate of the Savannah College of Art & Design, Campbell began her career writing and drawing independent comics primarily focused on the lives of young women from all walks of life, including Wet Moon, Shadoweyes, and the Abandoned. She further proved her versatility as an artist when she began drawing the Teenage Mutant Ninja Turtles for IDW, where her kinetic action sequences and distinctive character art were a hit with fans and critics alike.
Campbell was brought on as the first artist on the IDW continuing series Jem and the Holograms, where she was responsible for the modern redesign of the characters and establishing the unique look of the comic. Her work on Jem with writer Kelly Thompson was so well received that the two were profiled by the New Yorker in 2015.
Campbell continues to work on several projects for IDW, as well as her own creator-owned independent comics.
(B) 75% | More than Satisfactory Notes: A lot of moping, boredom-coping, existential talk, it's fine though (yawn)—all Why go on?—no juice, it's dry as chalk.
The status quo is shook pretty drastically in the wake of the Armageddon Game! Mutants are now a part of society in New York. The TMNT are struggling to find a place in this new world. I can’t wait to see what’s next!