Pretty much the same as Ynn, in both good and ill, just in a different setting - one that I rather prefer over the fairy realm, the bookworm that I am.
The one additional niggle I'd have is that the goals - finding a specific book or piece of knowledge - don't accumulate nearly quickly enough: I've run this adventure a few times, and every time my party ends up right into the very bottom of the dungeon, retracing their steps and getting the exact same results over and over ad nauseam, before they finally find what they seek. Could have used some more results, some easier knowledge seeking, and perhaps a few additional ways out of the dungeon (to a completely random and different location than where the party started, naturally).
This is an Old School Roleplaying (OSR) module in an extradimensional library that exists in the places between. It is a beautiful book, with great art, paper, end pages, cover, etc. I really enjoyed the take on a library setting, with creative spaces, tables, and denizens and I'm excited to incorporate it into my campaign.
"Lost in a library that feels alive. I watch in amazement as charactes from my favorite books come to life before my very eyes. Is this a dream come true or a nightmare?" -Me reading this adventure.
If mazes, books, creepy librarians, phantoms and other things concerning books (paper beehive, anyone? Yes, please!) tickles your fancy, then here's an adventure for you!
Hmm, I'm a little disappointed with this. I like the procedures for generating the library, the possible results changing as the players descend deeper and deeper, and some of the monsters are cool. But the rest feels a bit uninspired, like the actual stuff in the rooms, or what you find if you search, and so on. Stuff that you'd be spending a good percentage of your time interacting with, and it's flat. I could make this work for me, but I'd have to fill in a lot of the gaps myself, and sort of the point of books like this is they're supposed to have done that work for you.
A dungeon-crawl seting in an endless library. There is not scenario to speak off in this book, but rather a congregation of random event tables that are sprinkled with a whole lot of quirkiness. But it works as a whole in any fantasy setting you might be playing in.
Not only do I like this alot because I'm a bibliophile but like the Gardens of Ynn, it's really well written. However like the Gardens of Ynn the players exhaust the locations rather quickly.