It's five minutes to four but there's no way out of the office. The routine drudgery ends when Ryan and his coworkers realize the power has gone out, no one has a cell phone signal, the city has vanished, and all the rooms have been scrambled into a labyrinth. They have to escape to survive, but they aren't alone. The game masters, a trio of capricious teenagers, are more interested in having a bit of excitement than either helping or hurting them, but the paranormal monsters and doppelgangers have far worse intents. Pushed to the extremes, can they survive and escape this suspension space?
It's five minutes to four but there's no way out of the office. The routine drudgery ends when Ryan and his coworkers realize the power has gone out, no one has a cell phone signal, the city has vanished, and all the rooms have been scrambled into a labyrinth and they aren't alone.
The game masters, a trio of capricious teenagers, are more interested in having a bit of excitement than either helping or hurting them, but the paranormal monsters and doppelgangers have far worse intents.
It is up to those trapped in the game to find a way out of the nightmare.
I thought this an interesting idea. I'm not a big games fan but felt to need to explore this more as I write sci-fi.
You are taken on a twisting ride through a constantly changing landscape looking for a means to escape. At times I felt that there was a tad too much repetiton but was encouraged to read on by the empathy I felt for the protagonist.
If you like computer games you will enjoy this. If you don't - perhaps look for something else.