Being the new kid in school is no picnic. At your old school you had tons of friends, but now you don't even have one. Then you meet Nick. He asks you to join the Horror Club.
The Horror Club meets in an old mansion known as Bat Wing Hall. It's dark. It's spooky. And it's where your adventure begins.
The members of the Horror Club are going on a scavenger hunt. If you join the red team, you find out the truth about your new friends--they're actually monsters! One is a green-skinned reptile. Another is a hulking giant! If you join the blue team, you get turned into a furry-faced vampire bat!
The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super spooky endings!
Robert Lawrence Stine known as R. L. Stine and Jovial Bob Stine, is an American novelist and writer, well known for targeting younger audiences. Stine, who is often called the Stephen King of children's literature, is the author of dozens of popular horror fiction novellas, including the books in the Goosebumps, Rotten School, Mostly Ghostly, The Nightmare Room and Fear Street series.
R. L. Stine began his writing career when he was nine years old, and today he has achieved the position of the bestselling children's author in history. In the early 1990s, Stine was catapulted to fame when he wrote the unprecedented, bestselling Goosebumps® series, which sold more than 250 million copies and became a worldwide multimedia phenomenon. His other major series, Fear Street, has over 80 million copies sold.
Stine has received numerous awards of recognition, including several Nickelodeon Kids' Choice Awards and Disney Adventures Kids' Choice Awards, and he has been selected by kids as one of their favorite authors in the NEA's Read Across America program. He lives in New York, NY.
Trapped In Bat Wing Hall from the Give Yourself Goosebumps series is a book that I actually remember liking a lot as a kid.This was another one that I read until I got a good ending and then put it away.Im proud to say that I one hundred percent completed this book this time.The story starts with you being a new kid in school and not having many friends.Your on your way home when a kid throws a rock at you to get your attention.He introduces himself as Nick.You notice you've never seen him around at school or anything.But Nick invites you to hang out after school.The place he wants you to hang out at though is a place called Batwing Hall,an abandoned building that is supposably haunted by a guy named Professor Krumpnik.When you finally do go to Batwing Hall your startled to find quite a few kids sitting in a circle.Nick tells them that he's found a new member and tells you that they basically gather around and tell spooky stories.One girl named Marcie points out that tonight is different.Tonight is game night instead of story night and your basically not welcome because your new and it's the rules.You beg because you really want friends and they eventually give in and this is where the story line splits.You get a choice between two teams the red team and the blue team.The Red team consists of Debbie,Martin,and Nick.The blue team has Marcie,Laura and Conner.Now when I made my first choice I want to let you guys know that I used a very scientific method trying to beat this book in one go.Just kidding,I picked the blue team because laura smiled at me and if I was a kid and read this part she would've been my favorite character or something.On the Blue team you get to play a game called The Hunt but before you get to play this game you have to go to the cemetery and pass a test.At the cemetery you end up entering Krupnik's Crypt and inside the crypt there are these inscriptions that basically tell you will be turned into a bat.And that's exactly what happens.This storyline has you turning into a bat during night and a kid during the day.You get to use sonar hearing and fly to each friends house to ask for help.One of my favorite things about this storyline is when you fly through a crack in the crypt and enter this swamp like place full of monsters and you get the single two greatest bad endings in the book.But I'd be lying if I said I didn't adore one of good endings in this storyline either it's very sweet.The other storyline is really fun to.You discover all of the friends Debbie Martin and Nick are monsters and they trap you in Batwing Hall until you find four items on a list.Those being a bone from a human hand,a witches broom,three hairs from a werewolf and bandages from a mummy.And you have to find them before midnight or you yourself will become a monster.This storyline is just as fun as the first.It had some good imagery with a witches face being inside a box,being trapped in a cage with a werewolf,and the part where you have to get the finger from the detached hand.In most of these books I complain about not knowing the origins of most of these things.This one had all the answers.We learn why these kids got turned into monsters, why you got turned into a bat and even where the detached hand came from.I have zero regrets with Trapped In Batwing Hall and I am proud to give it a perfect five out of five stars.
One of the less entertaining of the Choose Your Own Adventure' series. I always find these books a bit anti-climatic because if you choose the wrong path the story is over too soon and you have to go back and try again.
Not one of the better Goosebumps, that's for sure.
If anyone has experience writing about neighborhood kids who turn out to be spooks, it's R.L. Stine. Trapped in Bat Wing Hall doesn't perform at the same high level as Welcome to Dead House or The Ghost Next Door from original Goosebumps, but the author acquits himself well. Moving to a new town has been tough. No one shows interest in you, but one afternoon walking home from school you meet a boy named Nick. He invites you to the Horror Club, where he and a few kids get together in reputedly haunted Bat Wing Hall, once owned by notorious Professor Krupnik, and tell scary stories. There are five other kids at the meeting; some seem weird but others are nice. This week, instead of scary stories, there will be a scavenger hunt. Will you join the Red Team, which includes Nick, or introduce yourself to new kids on the Blue Team?
A foul-smelling boy—Connor—and a twitchy girl named Debbie fill out the Red Team. You are assigned to hunt for the list of scavenger items inside the mansion, but soon learn your teammates are monsters in disguise who intend to lock you in Bat Wing Hall forever unless you complete the scavenger hunt by midnight. In the kitchen is a human skeleton that has the finger bone you need for the scavenger list. You spot a living mummy; a bandage from it is another of the items you need. When the mummy dozes beside its ornate case, you can try to rip off a bandage, but may get transported to Ancient Egypt in the court of King Ra-ma-la-ma. Hide from his soldiers in a mummy case, and you'll be sent back to Bat Wing Hall. Having snatched a mummy bandage, you might climb to the attic, where a witch is captive. If you release her will she give you a straw from her broom, another scavenger item? The final thing to collect is three werewolf hairs. The witch claims such a beast is in the basement, but you'll be lucky to live through the three-story plunge, with only seconds before midnight. Nick, Debbie, and Connor are poised to change you into a monster, but be bold and wise and you'll fashion a worthy fairytale ending. Perhaps you never saw the attic, and instead found your teammates playing a video game, Mud Monsters. Can you trick them into playing against you, with your freedom as the prize? Play the best game of your life and you'll walk out the door still human.
On the Blue Team you're joined by pretty Lara, spunky Marcie, and muscle-bound Martin. You're assigned to scavenger hunt outside, and your teammates make you search the cemetery. There it is: Krupnik Crypt, where the professor who owned Bat Wing Hall is laid to rest. An eerie warning on the door doesn't bother you, but when you exit the crypt all the Horror Club members are gone. You head home, but awaken in the night transformed as a winged bat. The warning on the crypt decreed he who opens the door will "grow bat bones", and the curse was genuine. Fly to the crypt, and you enter a narrow, deep crack in the floor before ending up at the Monster Library, where there is no happy ending. If you waited until morning to return to the cemetery, you've reverted to human form, but sunlight blisters your skin. You're still partly bat; when it's dark you take on full bat form again. Do your teammates have a solution? If you wait until you're human, pack on layers of clothes to preserve your skin, and meet Lara, Marcie, and Martin at the mall, you can try to convince them of your predicament. You'll have to prove it by morphing into a bat, but if they reopen Krupnik Crypt, you might turn permanently human. If on the way to meet your friends you ran into the ghost of Professor Krupnik, you get roped into a plot to expel the Horror Club from his home. Maybe you can arrive at a compromise, one that restores your human form and resolves Krupnik's tortured past in a surprisingly pleasant manner.
Trapped in Bat Wing Hall is the best of Give Yourself Goosebumps to this early point in the series. Hitting an optimal ending is a fun challenge, and a couple of the longer narrative threads are as satisfying as anything in this series. The journey with the witch and werewolf that lands you in the basement for the finale has a whimsical emotional ending that feels deeply earned. I might rate Trapped in Bat Wing Hall two and a half stars; invest some time traversing its many crisscrossing paths and I think you'll be caught off guard by its quality.
3.5 Stars because it was too short but that was really fun. I am not a big fan of Goosebumps but I love Choosing your own adventure books because they get me thinking AM I GONNA DIE NOW OR LATER . 3 attempts I took before I survived in the book
One of the more basic of the Give Yourself Goosebumps, this book basically offers two completely different plot lines depending on a choice you make in the beginning of the story, one that the book makes sure you know about in the summary blurb. If you want to hang out with a bunch of monsters and take part in a scavenger hunt that involves things like mummies and werewolves, you choose the red team. If you want to be cursed into a tiny bat form because you happened to desecrate a haunted tomb, you choose the blue team.
It's silly kid-friendly horror, where the gore is nonexistent and the jokes are in the "eww, there's slime oozing from the walls" ballpark, but by now you probably know what a Goosebumps novel is, so you know exactly what you're getting yourself into.
Of the two stories, I think I had more fun with the tiny bat story, because they waste no time in telling you that your bat form, as small as a regular bat with no special supernatural powers whatsoever, is effectively useless. A lot of the Bad Ends you encounter in this storyline are things like large objects crushing you and being trapped in a fridge. It's a fun little spin on curses.
Also, just want to say that the book cover and the summary blurb is lying to you. The bat you turn into is NOT a vampire bat, but rather something of the insect-eating variety. For shame, R. L. Stine...
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The Plot: You are a dumb school kid who just moved into a new town a month ago and you're feeling really lonely because you have no friends and no one wants to talk to the new kid. Suddenly, a weird kid shows up and is like "Hey wanna join my horror club, I host it in the abandoned spooky house at the end of the street, and I do it after dark". Naturally, you say yes, because you're a dumb school kid that is unaware of Goosebumps tropes.
Best Plotline: While I did say I like the bat curse storyline better, effectively both stories have really good Best Endings. In one, you free a bunch of children from a monster curse, and in another, you befriend a ghost and basically become King of the Horror Club. They're both really cute in a kid horror kind of way, and honestly you should give both storylines a shot.
Best "My Character Is Really Dumb" Moment: You really don't get any other choice but to enter the crypt that says "WHO TURNS THE STONE WILL GROW BAT BONES". Honestly, I don't understand why my character is so shocked that he's a bat. He really should've seen this coming.
Best "Bad" Ending: At the very beginning of the story, there's an option that leads to you getting arrested by the cops for breaking and entering into an abandoned house, basically stopping all of the spooky antics before they even start for you and your dumb schoolyard friends.
Honestly I didn't really like the book. It was an alright book but I just didn't love the plot line. It wasn't as scary as I expected. And it's just not my type of book. If you're into like a less into detail not very scary book, then this is for you. But if you're just looking for an easy read to get this assignment out of the way, then this is also a book that you should read. That's all I picked it up for anyways. Just an easy read to get the assignment out of the way. It wasn't really the best book ever. Just something easy to get done early. I wouldn't really recommend to read this series just for the fun of it.
You're new in town and don't have any friends...until a Horror Club member invites you to Bat Wing Hall!
This was solid, although the name is something of a misnomer. I was surprised by how widely the paths varied! There's no crossover between plots at all. The "good" ending was pretty easy to find, but (as always) the horrible endings are more fun. As a Goosebumps title, about average. No strong theme to tie things together.
If you liked Choose Your Own Adventure (official) books, this is a lot simpler, so tone down your expectations. Recommended for middle-grade.
I read 26/28 endings, and i gotta say this was a train wreck… in the cemetery path. This path is boring and has you just going to your friends to ask for help as if they could do anything for your situation. And although i could say that i like the scavenger hunt path a lot more, i really dont. This portion of the book is so crazy and extra that i find it to be to chaotic. Not to mention talk about some shit endings, as well as just weird directions you can take. At one point you end up in ancient egypt… what the fuck!?
In My personal opinion I really do not like this book. This book doesn't really interest me because it doesn't seem it would ever be real. This book is about a kid who switches schools and has no friends. The first person he meet was named nick and offered him some stuff. Nick offered him to join his horror club at a old mansion.The old mansions was know as Bat wing hall. The club went on a hunt to try to find monsters. It turn out his new friends were actually monsters. I would rate this book a 2/5 because it is the least interesting book out of the goose i have read so far. I would suggest not to read this book unless you like this kinda book.
Questo è uno dei pochi libri-game che ho letto in tutta la mia vita. Se prendete in mano la mia copia, c'è ancora dentro lo schema con buona parte delle possibili vie da prendere per leggere tutti e venti i finali.
Era bello perché le storie e i finali erano diversi tra loro.
Poi, un paio di mesi fa ho letto 50 sfumature... DI LIBRI: Come passare una notte in libreria e uscirne vivi che ha la pretesa di essere un libro-game. Certo, ci sono delle scelte da fare, ma le diverse possibilità hanno differenze minime. Non c'era nemmeno gusto a scegliere. E tutte si ricongiungono nel finale. Che delusione!!
Title: Trapped in Batwing Hall Series: Give Yourself Goosebumps #3 Author: RL Stine Overall Rating: 3 stars
Again, this wasn't the most exciting of stories in the Give Yourself Goosebumps series. It had promise but the start of it kind of reminded me of The Ghost Next Door (Book #10 in the Goosebumps series) with the whole thing of them not knowing they were neighbours.
My favourite ending: You become a child again after becoming a bat.
I didn't actually read this one when I was younger, but reading it now makes me wish I had. I'm a sucker for haunted houses and monsters and kids going on adventures. The point where "you" realize your friends are actually monsters was probably one of the most memorable scenes from these books. The secondary plotline about turning into a bat was pretty interesting as well. One of the higher tier books of the series.
The premises of choosing your own ending sounds great, until 90% of the time it forces the reader to flip back and forth between the front and back of the book. The story is classic Stine, just not the layout.
For the first time ever in a Give Yourself Goosebumps book, I decided I was going to go down every single possible path and actually see what happens at every single ending, and it was totally enlightening - this is what I'm going to do for every single Give Yourself Goosebumps book that I read. I made a note of each page number that gives you a choice that doesn't directly lead to "The End" so I knew what page to return to.
My first path would be my own choice - and as per usual, I made all the right choices and made it through... Little did I know that in these books there are a few different paths that you can go down where you make it through and to the next day / stay alive. It's quite clever, and I enjoyed reading all the different paths... Clearly the biggest choice in this story was choosing whether you wanted to be on the red team or the blue team because they lead you down totally different stories that aren't connected whatsoever.
Some things were beyond bizarre, especially when you end up in Ancient Egypt - I mean, really? And some of the endings didn't really correlate all that well with the other possible choices, such as the very first one where a burglar alarm is involved, but then choosing the other path means there wasn't a burglar alarm... See, totally doesn't make sense - which is the same with a few other choices.
Regardless of how farfetched this can be at times, I felt really involved in the story and I really loved going down all the possible paths. I'm definitely interested in reading more of these Give Yourself Goosebumps books.
The third Give Yourself Goosebumps book is also the best and the one you would want to pick up this Halloween season!
Joining the Horror Club, a club of horror loving youngsters who meet late night at Bat Wing Hall, an abandoned spooky mansion, you as the new kid are tasked with picking one of two teams for the Horror Club's scavenger hunt game. One team searches outside the house, while the others stay inside. If you choose the outside team, at some point you'll most likely get transformed into a bat. If you pick the inside team (my preferred branch), you discover the kids you're paired up with are really hideous monsters disguised as children and that they plan on turning you into a monster if you can't find all the items on the scavenger hunt list. Every ending and every choice, every possibly written scenario is wonderful. My favorite one? The ending where you have to play a videogame against the monsters and see who gets the highest score.
„An einer neuen Schule Freunde zu finden ist schwieriger, als es scheint. Als Nick dich fragt, ob du Mitglied im Gruselklub werden möchtest, dessen nächtlicher Geheimtreff die leerstehende Villa Fledermaus ist. Dort beginnt in der folgenden Nacht dein großes Abenteuer: Eine schaurige Suchrallye ist angesagt, und du kannst entscheiden, bei welchem Team du mitmachst. Du hast dein Schicksal selbst in der Hand - doch sieh dich vor, denn überall lauern Geister, Monster und andere unheimliche Wesen!“
Fazit
Der Schreibstil ist wie immer leicht und einfach. Die Reihe als Abenteuer-Spielbuch gefällt mir, da es einen eigenen Reiz hat die Bücher zu lesen, je nachdem wie man sich entscheidet, kann man mit dem Gruselklub eine Gruft am Friedhof entdecken oder eine Schnitzeljagd in der Villa machen. Durch den Aufbau des Buches kann man immer wieder von vorne anfangen und die Handlung verändern. Die Handlung ist gut umgesetzt und bringt definitiv Spaß und einen eigenen Reiz beim Lesen.
Recht enttäuschend, man spricht der Altersgruppe wohl nicht genung Zahlenkenntnisse zu. Jede falsche Entscheidung endet im Tod. Es gibt am Ende eines Abschnitts oft keine Wahlmöglichkeit sondern nur ein Hinweis unter welcher Nummer man nun weiter lesen soll. Dann brauche ich das auch gar nicht erst in Nummern unterteilen. Außerdem als ich mal nicht Tot war am Ende, hatte ich das langweiligste Ende von allen, weil du die Spannungsgrad deiner Geschichte so Null beeinflussen kanst. Ich hätte lieber das Werfolfende gehabt. Naja, ich hab jetzt genug davon, es ist leider recht eintönig und die wenigen guten Stellen mit den tollen Ideen zu finden lohnt sich nicht, weil man immer nur eine Einbahnstraße langfährt von der nur Sackgassen abgehen.
I really didn't care for this book. It's really not that creepy or scary this probably my least favorite book so far. I didn't care for the setting it took place at an old mansion. At some weird horror book club.I did like the front of the cover it looked cool with the bat coming at you. Nick is my favorite character in the book. He is always looking for something to do. I would recommend this to people who like these boring horror books. I think what would make the book a lot more interesting and more intriguing, is if someone died to an unusual creature in the end and continue a series of this book. I give this book a rating of 2 out of 5, it was just not intriguing to me and that is why I am giving the book this rating.
I gave this book four stars for one reason and one reason only – it’s a Choose Your Own Adventure book, and it took me multiple attempts to get to the end. It was quite the challenge, for a kids‘ book.
What we have here then is one of R. L. Stine’s Goosebumps books, but with a twist. It puts the reader at the centre of the action as they try to escape from a creepy haunted house – while some evil kids try to stop you from making it out of there. Oh, and you have to collect some items along the way, like bandages from a mummy.
It is done as you are the main character and you get to choose which path you take and how it ends. There are many different scenarios that can be played out. You get invited by a boy to go to "Bat Wing Hall" for horror story sharing. However it isn't story time its game time. How will you pick the ending?
I have always enjoyed the "choose your own adventure" books, I have however found it is harder and harder to find them. This is a book I will read over and over to see what different things can happen. The choice is yours :)
I've read most of the "Give Yourself Goosebumps" when I was younger. This one had to be one of, if not the absolutely, my favorite. Haunted houses are a classic-trope, and as a kid, I thought transformation-themes were fun. (In fact, I still do). Personally, I was more taken with the storyline regarding the scavenger-hunt, with the condition of joining the monsters if I lost.
As I recall, this had plenty of endings to potentially follow, and I made it a point to reach every ending. All-in-all, if you like "Goosebumps" and "Choose Your Own Adventure" stories, I recommend this.
I LOVED this one!! Trapped In Bat Wing Hall gives all the spooky vibes with plenty of frights ahead. All of my choices led me down a rather adventurous path and had me on the edge of my seat. I had a blast with this one.
Trapped in Bat Wing Hall follows the new kid in school that gets the offer to be included in an exclusive horror club but it's filled with danger or to politely decline. I think you can guess which route I went with and boy did it deliver!
Ready for a scare? I never read Goosebumps as a child.The cover's and just the idea of being scared was enough for me! however, I picked this up because some friends and I were watching "Are you afraid of the dark" and we started talking about other 90's nostalgia and discussed the whole pick your own story thing and I, never hearing of it before went to the library and picked one up! it was really cute and fun and I was pretty entertained.
There is no mistaking that R.L. Stine and his Goosebumps series has had a profound impact on my childhood, and in turn, my creative development.
When I think back, I remember numerous occasions where I felt like my world was collapsing around me. My life at school was miserable, my life at home was troubled, but these books brought me comfort. They provided me with a much-needed escape into spooky, mysterious and fascinating worlds.
The Give Yourself Goosebumps books, though, were my favorites. I absolutely loved the added dimension of having to make decisions. In all other books I had read up to that point, I was simply along for the ride, but now, suddenly, I was the one driving the story.
And if I made the wrong choice, things could end very horribly and abruptly for the protagonist, which, for all intents and purposes, was me.
But, now that I've gotten the long-winded preamble out of the way, I will say of all the Goosebumps books I've read, Trapped in Bat Wing Hall is definitely one of the most memorable.
As a socially-awkward young man who kept to himself, the premise of this story really captured me. You begin the adventure by being invited to "hang out" with some other children you just met at a spooky mansion. You're not sure if you can trust these kids, but you want to make friends and they seem fun and adventurous... at first.
The story takes some interesting twists and turns along the way, and in true Goosebumps fashion, most of the endings you might encounter are rather dark. But, of course, that's part of the fun!
I won't give away any spoilers, but suffice it to say, this one holds a special place in my heart and I would definitely recommend it.