Frank Lantz’s The Beauty of Games examines games as an aesthetic form, emphasizing their role in engaging players in thought and action. Across four chapters, Lantz explores how games function as structured experiences that reveal aspects of instrumental reason and subjective engagement. He argues that games are not merely diversions or entertainment but are an essential and unique means of understanding cognition, decision-making, and human experience.
Games as an Aesthetic Form
Lantz argues that all games—digital or analog, ancient or modern—belong to the realm of aesthetics. He presents games as a distinct aesthetic experience that merges deep immersion with reflective awareness of their structures. Games, he suggests, are the aesthetic form of thinking and doing, much like how looking relates to painting or listening to music. He underscores that games are systems whose meaning emerges through participation—players explore possibilities, solve problems, and engage with outcomes. His methodology of “deep play” prioritizes understanding games through lived experience rather than abstraction, drawing upon Pauline Oliveros’ concept of deep listening. By framing games as artistic expressions that facilitate problem-solving and self-discovery, Lantz expands the traditional definition of aesthetics to include interactive engagement. He suggests that this form of aesthetic appreciation is rooted in the ways games encourage players to think critically about choices and their consequences.
Life and Death and Middle Pair
Lantz examines how games reveal thought processes. He explores Go as an example of strategic depth, allowing players to observe and refine cognitive habits. Poker, by contrast, introduces probabilistic thinking and self-examination, requiring players to navigate uncertainty and evaluate their decision-making. Both games, he argues, create spaces for self-awareness through structured play. He also highlights the distinction between local and global perspectives in strategy games, emphasizing how games encourage different modes of problem-solving and insight. Lantz’s analysis of Go suggests that the game operates as a means of externalizing thought, making the processes of strategic reasoning visible in a way that allows players to refine their decision-making skills. In Poker, the element of chance introduces another layer of complexity, pushing players to assess risk and manage psychological factors such as deception and emotional control. These games, while different in structure, both illustrate the capacity of games to function as intellectual laboratories where players can analyze their own cognitive strategies.
Hearts and Minds
This chapter expands the discussion to include cognitive and emotional dimensions of play. Lantz contrasts rational thought with intuitive, emotional experience, suggesting that games engage both modes simultaneously. Through examples such as QWOP, he explores how games create moments of “awareness of awareness,” encouraging players to reflect on their cognition. He argues that games involve not only strategic decision-making but also subconscious, instinctive reactions. By focusing on instrumental reason, Lantz suggests that games reveal the structures of thought and action that shape decision-making. Games also expose the tensions between rational control and instinctual response, highlighting the interplay between conscious decision-making and unconscious behavioral tendencies. The experience of playing a game, according to Lantz, often involves negotiating this balance, as players develop an awareness of their own thought processes while also being immersed in the immediacy of play. This dual engagement makes games uniquely capable of illustrating the limits of rational control and the importance of intuitive action.
Games, Systems, and the World
In the final chapter, Lantz discusses games as tools for understanding complex systems. He argues that games develop “systems literacy” by training players to navigate rules, interactions, and emergent behaviors. Whether in Dark Souls, Dungeons & Dragons, or Candy Crush, players engage with systems that extend beyond games into real-world applications. However, Lantz acknowledges skepticism about the broader impact of this literacy, questioning whether game-based insights translate into meaningful understanding of societal structures. He concludes by framing games as pathways to “meta-rationality,” offering opportunities to reflect on instrumental reason and its role in shaping human behavior. This discussion situates games within a broader intellectual framework, linking their structure to fundamental questions about agency, rule-following, and the ways humans interact with systems. While games allow players to experiment with problem-solving and system navigation, Lantz remains cautious about making grand claims regarding their ability to transfer these skills to real-world situations. Instead, he presents games as spaces where players can interrogate the mechanisms of structured interactions, fostering a heightened awareness of systems thinking that may have applications beyond the gaming context.
In conclusion, The Beauty of Games explores games as an aesthetic form that reveals aspects of thought and action. He presents games as structured experiences that offer self-reflection and cognitive engagement. His analysis of Go and Poker emphasizes strategic depth, while his discussion of QWOP and system-based play highlights experiential aspects of games. By situating games within the tradition of aesthetic inquiry, Lantz extends the discussion of art beyond traditional static forms, proposing that games offer a dynamic and participatory mode of aesthetic experience.
Ultimately, Lantz situates games within broader philosophical and aesthetic discussions, arguing that they encourage systems literacy and self-awareness. While he acknowledges uncertainties about their real-world implications, he presents games as an avenue for deeper engagement with instrumental reason and structured play. By emphasizing the importance of interactive experience in aesthetic appreciation, Lantz invites readers to consider games as a legitimate and valuable artistic form, one that provides meaningful insights into the nature of thought, action, and human cognition.