Lone Wolf, the fiercest warrior in Magnamund, must abandon his dreams of rebuilding the Order of the Kai in order to bring to justice Vonotar, a villainous traitor and his own most treacherous foe
Joe Dever was an award-winning British fantasist and game designer. Originally a musician, Dever became the first British winner of the Advanced Dungeons & Dragons Championship of America in 1982.
He created the fictional world of Magnamund as a setting for his Dungeons & Dragons campaigns. In 1984 he released the first book of the Lone Wolf series of young-adult gamebooks, and the series has since sold over 10.2 million copies worldwide. He experienced difficulty with his publishers as the game books market began to contract in 1995, until publication ceased in 1998 before the final four books (numbers 29-32) were released. Since 2003, however, the series has enjoyed a strong revival of interest in France, Italy, and Spain following the re-release of the gamebook series in these countries.
From 1996 onwards, Dever was involved in the production of several successful computer and console games. He also contributed to a Dungeons & Dragons-style role playing game for Lone Wolf published by Mongoose Publishing (UK) in 2004. Currently he is Lead Designer of a Lone Wolf computer game, and he is writing the final books in the Lone Wolf series. No official publication schedule exists for these works.
Child, this is book 5. Books 1 to 4 are Eclipse of the Kai, The Dark Door Opens, The Tides of Treachery, and The Sword of the Sun. Robert has all five. In any case, I actually snatched them all up and read bits and pieces of 1 and 4 in addition to nearly all of this one a few weeks ago while I was indulging in my old addictive habit of reading till 3 am.
I appreciate these books more than I did when I was a youth, to be sure. The fact that the protagonists don't really like one another bothered the hell out of me back then. I think a bit more work could have been done to give the characters individual voices, but that's nearly every fantasy novel I can think of right there; they all blur into an undifferentiated turn of the millennium snark. I appreciate the Alys character a bit more now, and I certainly get the joke that she has to rescue Lone Wolf from making the wrong choice in the original choose-your-own-adventure book, but I still dislike what you might call the Q Effect, after my least favorite character certainly in Star Trek TNG and possibly of any piece of fiction of all time, where you have a jackass demigod on the loose judging the main protagonists by incoherent asshole standards.
Nono romanzo, "La pietra della sapienza di Varetta": sembra proprio il librogame da cui è tratto, senza aggiungere e togliere nulla. Abbastanza noioso.
Decimo romanzo, "Il segreto di Kazan-Oud": di male in peggio. Questo è il romanzo più tedioso di tutto il ciclo. Ho fatto una fatica tremenda a finirlo perchè è scritto malissimo, ha una trama infantile e noiosa, un cattivo che è una macchietta e solo nel finale si risolleva un pó. In più è lungo, troppo lungo.
La valutazione è una media delle 4 stelle che riguardano la prima metà e delle 2 stelle della seconda. Il viaggio verso Varetta e Tekaro rappresentano la migliore trasposizione romanzata dei librogame di Lupo Solitario. La ricerca della Pietra di Herdos torna nel baratro della noia e dell'aggiunta di pagine e pagine inutili e tediose. Ancora una volta, un'occasione mancata.