Now in hardback book format - RuneQuest Fantasy Roleplaying Adventure - one of the world's most acclaimed roleplaying games. Based on Chaosium's Basic Roleplaying System, Games Workshop presents an up-to-date version of this realistic, detailed and sophisticated game.
This is the game which brought percentage-based skills systems to the forefront, allowing characters to develop unique patterns of skills and expertise. Each RuneQuest adventurer belongs to a definite culture, and learns the crafts, trades and skills of his forefathers. Each goes on to develop greater talents - including the riches of magic - as they explore an ancient world of dark adventure.
RuneQuest's 3rd edition was a little bit of a misstep due both to mismanagement by Avalon Hill and the actual system design turning the crunch dial up too high. Games Workshop's release of 3rd Edition, however, undertook a welcome division of the truly essential rules into the core rulebook and the more burdensome material into Advanced RuneQuest, allowing groups to stick to a significantly more simple core and add in content from Advanced as they saw fit. Full review: https://refereeingandreflection.wordp...