Six massive stone dragons guard the tiny kingdom of Zamarra. But the fire they breathe has been extinguished. And now Zamarra is under siege by Ostragoth the Grim and his swarming hordes. His aim is to destroy the twelve wizards of the Mage-Order and spread the evil of the enchanter Jaxartes throughout Khul! The Sentinels' fire must be restored to its former power – and YOU have volunteered for the task! Your terrifying mission will take you to the white-hot core of the volcano known as the FANGS OF FURY and there is no time to lose!
Part story, part game, this is a book in which YOU become the hero! YOU decide which routes to take, which dangers to risk and which foes to fight.
Meh. Definitely one of the weak titles in the Fighting Fantasy series, in my opinion. Not an interesting premise, and all the situations and characters are also pretty forgettable.
Well I guess we are starting to get to the dull end of the Fighting Fantasy Series, and I know that I am now more than half-way through the official series (though I am wondering how I am going to get my hands on some of the later ones considering the prices can be ridiculously high – I could sift through Ebay though). It also looks like that I have read the last of the 'different' ones back with Skylord because the remainder seem to all be set in fantasy worlds (and the world of Titan to be precise). It would have been nice if they had done some more science-fiction ones, but I guess that is why they ended up with only 59. Anyway, this one seems to follow a similar plot to a number that have come before: you are a soldier in a city that is under siege and are selected to go out and save the city by lighting a torch in a volcano called the Fangs of Fury which will activate the automatic defences of the city and thus destroy the army. When I discovered this I realised that this was going to be one of those books that I really wouldn't like, and it also seems that the writer (Luke Sharp) also wrote the Chasms of Malice which didn't seem to go down too well with readers (and the ordinary soldier thrown into a great mission is similar as well). This book has a timing mechanism which involves a bracelet that goes black, and you have '12' chances to get to the end of the adventure. These chances refer to one of the walls of the city being breached, and once the last wall is breached, you, well, basically die. Also they have a few other things in this book, such as the black cubes, which are supposed to (well, they do, but that is irrelevant) protect you from the heat of the volcano. Sharp also uses the pictures a bit more because you are supposed to look for cubes in the pictures (which I could not really find because I was not really sure what I was supposed to be looking for, but you are supposed to find more than 28). Apparently there is also a gem box, but there were no gems in the adventure at all. Anyway, I am determined to make my way through all of them, and maybe I can look at some of the other books (such as Lone Wolf and Grailquest) while trying to get the other books that I don't have access too through Ebay (though I have no intention of paying huge amounts of money to purchase them).
After the brilliant Vault of the Vampire, Fangs of Fury is really a case of after the Lord Mayors Show comes the dustcart! Luke Sharp never one of the best authors in my opinion, comes up with black cubes and white cubes! To get to the white cubes you have to look out for dice on a piece of string hanging or placed on different objects which are on various items in the book. The problem is these are not well illustrated so blink and you could miss them!There is also the pointless citadel walls imho that flash up on a wristband you are wearing when they are captured! Meant to be a time scale thing theese really are not necessary, but the worst thing of all in this book imho is the mining for different shape rocks that you have to collect and out in a certain order and solve a maths problem! Overall average at best!
I'm a little surprised by some of the negative reviews of this one, to be honest. It just goes to show, I suppose.
I found this one a solid entry in the series. It's not quite top-tier, but it's well worth a go. The plot is decent, there is strong characterisation, locations are well described, and there is some very good worldbuilding. It's also unusually forgiving on the reader, in two senses. First, there are few really challenging combats, the author possibly having learned from his mistakes in Chasms of Malice (number 30 in the series). Second, there doesn't seem to be one specific, rigid path to victory, as is so often the case in these books. That makes for good replay value.
All in all, a very good book, not far away from five stars.
I knew right away that this was the same writer as Daggers of Darkness. The forced player involvement and arbitrary puzzles left me flat in the same way. I also found the MacGuffin torch hidden in your armour that remotely restarted the city defenses a bit weak. The whole white cube/black cube collecting was too gamey for me (I know, game elements in a gamebook, right? Still.), and the cackling villain, world domination bit, and general writing didn't do it for me. Good illustrations, but that's all I really got out of this one.
This book is so underrated. As usual, Luke Sharp gives this book a breezy feeling which highlights the urgency of the premise. The illustrations are impressively drawn and the locations are memorable through the illustrations and their atmosphere. Sharp also packed so many intense situations into this one, it’s his most mad one I’ve read. Definitely one of my favourites.