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Beginning iOS 5 Development: Exploring the iOS SDK

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The team that brought you the bestsellingBeginning iPhone 4 Developmentis back again forBeginning iOS 5 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 5 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample program in the book has been rebuilt from scratch using Xcode 4.2 and the latest iOS 5-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 5 Developmentoffers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 5 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages.The iOS 5 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style What you'll learn Everything you need to know to develop your own bestselling iPhone and iPad apps Best practices for optimizing your code and delivering great user experiences How to create universal apps for both the iPhone and iPad What is data persistence and whyis itimportant Get started with building cool, crisp User Interfaces What and how to use Table Views How to do graphics with Quartz and OpenGL ES What geo app development features the new iOS 5 brings to the iPhone4S How to get your app in iCloud And much much more... Who this book is for

Everyone who wants to start developing for iPhone, iPod touch, and iPad!

For the latest sourcecode, please head to www.iphonedevbook.com. Table of Contents Welcome to the Jungle Appeasing the Tiki Gods Handling Basic Interaction More User Interface Fun Autorotation and Autosizing Multiview Applications Tab Bars and Pickers Introduction to Table Views Navigation Controllers and Table Views iPad Considerations Application Settings and User Defaults Basic Data Persistence Get Your App in the iCloud Grand Central Dispatch, Background Processing, and You Drawing with Quartz and OpenGL Taps, Touches, and Gestures Where Am I? Finding Your Way with Core Location Whee! Gyro and Accelerometer! iPhone Camera and Photo Library Application Localization Where to Next?

769 pages, Paperback

First published November 7, 2011

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45 people want to read

About the author

Dave Mark

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Displaying 1 - 2 of 2 reviews
Profile Image for Alvin Dulcan.
162 reviews1 follower
June 29, 2013
I've only gotten through 4 chapters, but it is a good intro. It turns out that IOS programming is more complicated than I thought, and tricky. If you make a mistake, it is difficult to correct. Strange syntax of Objective-C doesn't help.I am working on OpenGL now.

I wrote an app and paid the $100 to apple to download it to my phone, but it was just too much work. Also I had to pay another $100 to keep my account going. I am going to get an Android phone, which uses java. It should be a little easier, with some easy development environments.

The book was good. I was able to exchange email with the authors, which was very helpful and made me feel good. When I got into trouble, I used the downloaded projects to make sure that it worked, and that it wasn't the revision biting me. I liked reading it on the kindle. I could copy and paste or keep it up on one screen while programming on the other. I did miss dog earring the book and writing notes, though.

Profile Image for Chad.
8 reviews9 followers
May 9, 2012
Since it is a reference I haven't read every page. It is an accessible reference which is very helpful in getting familiar with iOS development.
Displaying 1 - 2 of 2 reviews

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