Elves in high fantasy and the eldar in both Warhammer Fantasy and the dark science-fiction of Warhammer 40,000 AD are always depicted as graceful and mysterious. The eldar in Farseer: Warhammer 40,000 (or, more properly the aeldari) include, as the title suggests, a “farseer.” This is a psyker who visualizes a proliferation of the possible strands of the future and decides on the best probabilities. It is a gift, perhaps a curse, and not a science, but it offers important insights into human and aeldari affairs.
In Farseer: Warhammer 40,000, author William King presents the familiar rogue trader character type from the 40K universe as he encounters, indeed, needs the intervention of the aeldari to break his spiral downward. Consistent with the 40K universe, Janus Darke, the rogue trader just specified, has encountered the taint of the warp, an insidious and corrupting link with the gods of chaos. As a result, Darke has lost everything he owned and his reputation, barely staying a jump ahead of the Inquisition (the well-named investigators and executioners of the Emperor—think Judge Dredd with magic).
The aeldari want Janus to transport them to the proscribed planet of Belial IV where some of the mysteries behind the contamination of the 40K universe will be revealed, the grounds for hostility toward psykers revealed. Yet, Darke has enough problems on his plate so he doesn’t want to compound his problems. As often happens, he soon discovers that he can’t even trust those he thinks he can trust. This leads to an exciting shootout and armed chase.
King brings some interesting descriptions into play. There are the dreamstones, mysterious artifacts worth far more than precious gems or gold. The description of them reminds me of “spice” in the Dune universe, but they are not necessary for navigating the warp. Yet, the descriptions of the process of navigation are worth the price of the book. It begins with: “Glittering copper cables flowed from the intricate machinery of the ancients to the interface circlet on his forehead. He stood with his hands clutching the gargoyle brass guardrail taking the feeds from the datacores directly into his mind, and sorting it in ways that only a Navigator could understand.” (p. 89). Later, as he prepares for the ship’s insertion into the warp: “Snakes of cable, needle-tipped, crawled across his flesh and attached themselves to veins and glands.” (p. 129) Still later, “He reached out with his disjointed senses and made contact with the ship. Strangeness flowed over him. He sensed other presences, echoes of old thoughts, shadows that might be those of ghosts. He knew that he was encountering psychic debris, …” (p. 131). For me, these scenes where Simon Belisarius, the Navigator, is interacting with ship and the streams of energy within the warp are some of the finest moments in the book.
Then, just when the reader might have a sense of complacency that the danger has been mitigated, there is the trap within the trap. The forces of Chaos want the artifact on the forbidden planet as much as do our protagonists, and they are willing to burn it all down to get control. Farseer: Warhammer 40,000 is a very satisfying adventure story which also features some solid prose. While it may only seem an average book to those who aren’t into the genre, it is certainly one of the finer novels I’ve encountered under the flag of this intellectual property.