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Evolutionary Game Design

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The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.

133 pages, Paperback

First published January 1, 2011

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About the author

Cameron Browne

14 books11 followers

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