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Designing 3D Games That Sell!

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Aspiring game developers need to know how to develop a game that will "really" get published. They need step-by-step instructions on how to conceptualize, design, and develop a saleable game, and that's what they'll find here. Written by the developer of Dead Reckoning and Sorcerer, this book teaches developers how to approach game design from the product design viewpoint. Instead of creating a game and then trying to get it published, they'll learn how to look at their game from the publisher and consumer perspective first. What does a game need to make it publishable? What will make it enticing to the target audience? All of these questions will be answered beginning with the brain storming, market research, and team building stages and then moving to the design, creation, and documentation phases. Plus all of the tools needed to create a game are included on the CD.

Paperback

First published January 1, 2001

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About the author

Luke Ahearn

39 books170 followers
I was born in New Orleans, LA and moved to Central California for a while. I now live in Georgetown, Texas.

I am a successfully published author of both fiction and nonfiction. Many of my nonfiction books are in their 2nd, 3rd, and 4th editions.

I am a lifelong artist and prop builder. I have created countless websites, logos, murals, and more. I have decades of professional game development experience in lead positions; designer, producer, and art director that range from AAA first person shooters to mobile and web-based games. I am expert in Photoshop and various game editors.

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