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Introduction to 3D Game Engine Design Using DirectX 9 and C#

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Introduction to 3D Game Engine Design Using DirectX 9 and C# illustrates the process of creating a simple 3D game engine. During this process, author Lynn Harrison demonstrates many facets of the DirectX 9 software through clear-cut explanations and examples. Throughout the course of the book, you'll develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play. To write the game, you'll use cutting-edge technologies—C# and DirectX, and the .NET Framework—and you'll go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design.

424 pages, Paperback

First published August 20, 2003

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435 reviews5 followers
June 23, 2018
.. filled with rather dated listings of elementary 3d game engine code; worth anything if you are looking to get familiar with vocabulary, very basics and happen to see it collecting dust at someones shelf, otherwise skip (albeit I don't know alternative, yet)
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