This book provides a comprehensive introduction to computer graphics for both computer science students and professionals in need of a hands-on reference. After a discussion of the basics of generating images, including coordinate systems and transformations, rudimentary shapes, and grays and colors, the book moves on to the more advanced topics of 3D object modeling and representation. All of the relevant algorithms and mathematical topics are discussed in depth, and by the end of this section, users will have a solid understanding of the vef graph, Euler Operators, B