Black Fire is a single-minded success of a graphic novel. In some ways it trends plenty of old ground. The story is classic horror, the crowd of unfortunates getting knocked off one by one until the bad guy reveals himself, but also part mythological thriller, with an otherworldly ending that echoes the parallel, alien dimensions of Lovecraft and King. It is clad in the chilly trappings of a historical document, a horrible picture of the ice-cold retreat of Napoleon's armies from Russia, the chaos, the panic and the selfishness of survival.
Two fleeing soldiers find themselves trapped without food or hope of escape in an abandoned, snow-cased village, holed up in the church with a crew of half-starved refugees. None of the characters are given time to shine or for you to care about them. They serve the bloody purpose of slowly topping up the horror stakes with gruesome, liberally painted set pieces. Rodriguez's artistic style fits the mood perfectly - it is gorily realistic yet comically, exaggeratedly colourful and flashy, painting swathes of blood and guts across his dark, monotone environments of stone, snow and shadow.
As the investigations of the remaining sane characters reaches its climax and the Lovecraftian tones grow more and more garish, the story takes a supernatural turn with buried gods and tales of ancient curses. The final escape is frantic and exciting, while the artwork turns epic and circus-like, with hints of Japanese manga in its ambiguous, shapeless foes. For something built on unoriginal bricks, dug out of true rubble in the forgotten stone of Carcassonne, Black Fire is a characterful piece of violent horror with its own definite style and ambition. Great entertainment too. 6