The second volume of the critically acclaimed The Dungeon Dozen. Another idea book for Fantasy Roleplaying Games detailing such enigmatic trivia as "Commonly Abused Underworld Intoxicants" and "Effects of Passing Through The Dimensional Breach." This second volume adds over 200 system-agnostic random tables designed to fuel game ideas for GMs and players of fantasy role playing games. These tables run the gamut from quick monster generators, encounter tables, strange treasures, weird hirelings, and solutions to at-the-table quandaries for when the players take an unanticipated turn. Loaded with black and white old school dungeon art calculated to spur on the imagination, the PDF is thoroughly book-marked with a traditional index. This POD book available through Amazon has been modified to meet Amazon's automated formatting requirements. Nothing has been excised. The contents are complete, though some images may have been slightly modified or reduced to fall within Amazon's specifications.