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Real-Time Shading by Marc Olano

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This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.

Hardcover

First published January 1, 2002

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About the author

Marc Olano

6 books

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Author 10 books33 followers
August 3, 2007
Horrible; there is no information in this book whatsoever.
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