Eternity is not merely about power. Power makes up only one part of the Ventrue's world, though it is an extremely important part. The vampires of Clan Ventrue understand that power has value only as a means to an end, not an end itself. Thus they use their vast resources to extend their reach, all the while watching and waiting for the right moment — the right moment to strike. For there are even worse things in this world than vampires, and the Ventrue know they are the only hope.
Clanbook: Ventrue includes: * The effect Ventrue have had on the world's history; * 10 sample characters suitable for players and Storytellers; and * Additional information on how the Ventrue control both mortals and Kindred — and whom they most fear.
Andrew Greenberg, best known for designing computer games and roleplaying games, co-created the “Fading Suns” roleplaying and computer games, recently developed “Rapture d20,” and was the original developer of White Wolf’s “Vampire: The Masquerade.” He has credits on more than 50 White Wolf products and more than 20 HDI books. He has also worked on products with other roleplaying game companies, including “Star Trek Next Generation” and “Deep Space Nine.” His computer game credits include Dracula Unleashed, Star Trek: Starfleet Academy, Emperor of the Fading Suns, Warhammer 40K: Final Liberation, Merchant Prince II, Mall Tycoon, Dungeon Lords, and more. He began teaching game design at the Art Institute of Atlanta in 2006, and serves on the International Game Developers Association Curriculum Committee. He regularly writes for publications as diverse as Prick Magazine and the Matthew Bender legal reference series. Very active with a variety of causes and organizations, in 2006 he co-chaired both the Environmental Design Research Association and Mythic Journeys conventions in Atlanta, and coordinated the Human Forum in Puerto Rico.
Basic Concept: A deep dive into the Ventrue vampires for White Wolf's World of Darkness.
White Wolf is fantastic at creating flavor material for the different elements of their games. The aristocratic Ventrue are given their moment to shine in this book. The book provides insights into different factions within the clan as well as other crunchy details related to powers, flaws, etc. This book really added a lot of layers to the Ventrue for me, and made them one of my favorite clans.