What is this thing called madness? They say those touched by insanity have also been touched by divinity. No they don't. Madness is often only a step away from enlightenment and, for some, is a step beyond. No it isn't. Now learn how the Malkavians twist the world for their benefit. You won't learn a thing. Discover the truth of their madness. It's too late for that.
Clanbook: Malkavian includes: * The history of the clan and the true depth of its member's insanities; * 10 sample characters suitable for players and Storytellers; and * ιφ ψου χαν ρεαδ τηισ, ψου αρε οφφιχιαλλψ τραγιχαλλψ ηιπ.
Daniel Greenberg is a video game and role-playing game designer and author. He has worked with publishing companies such as Palladium Books, Mayfair Games, Pulsar Games, and Last Unicorn Games, but probably most extensively with White Wolf on supplements to the Vampire: The Masquerade and other storyteller games. He has also written scripts for numerous video games, including: X-Men: The Mutant Wars, Vampire: The Masquerade - Redemption, Tenchu 2: Birth Of The Stealth Assassins, Star Control 3, Star Trek: Starfleet Academy, and many others, including educational titles for The Walt Disney Company.
Basic Concept: A deep dive into the Malkavian vampires for White Wolf's World of Darkness.
White Wolf is fantastic at creating flavor material for the different elements of their games. The insane Malkavians are given their moment to shine in this book. This is really one of the most creative books White Wolf ever put out, as they wrote it as if a bunch of Malks actually wrote a book. Pages trail off into nothing or are complete gibberish. They're written upside-down. So the whole thing stays true to the spirit of the Malkavians. There is useful crunch in here, but the fluff, the story, is really the point.