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Vampire: The Masquerade Clanbooks
Clanbook: Malkavian
What is this thing called madness? They say those touched by insanity have also been touched by divinity. No they don't. Madness is often only a step away from enlightenment and, for some, is a step beyond. No it isn't. Now learn how the Malkavians twist the world for their benefit. You won't learn a thing. Discover the truth of their madness. It's too late for that.
Clanbook: Malkavian includes:
* The history of the clan and the true depth of its member's insanities;
* 10 sample characters suitable for players and Storytellers; and
* ιφ ψου χαν ρεαδ τηισ, ψου αρε οφφιχιαλλψ τραγιχαλλψ ηιπ.
Clanbook: Malkavian includes:
* The history of the clan and the true depth of its member's insanities;
* 10 sample characters suitable for players and Storytellers; and
* ιφ ψου χαν ρεαδ τηισ, ψου αρε οφφιχιαλλψ τραγιχαλλψ ηιπ.
72 pages, Paperback
First published December 1, 1995
About the author
Daniel Greenberg
13 booksDaniel Greenberg is a video game and role-playing game designer and author. He has worked with publishing companies such as Palladium Books, Mayfair Games, Pulsar Games, and Last Unicorn Games, but probably most extensively with White Wolf on supplements to the Vampire: The Masquerade and other storyteller games. He has also written scripts for numerous video games, including: X-Men: The Mutant Wars, Vampire: The Masquerade - Redemption, Tenchu 2: Birth Of The Stealth Assassins, Star Control 3, Star Trek: Starfleet Academy, and many others, including educational titles for The Walt Disney Company.
Ratings & Reviews
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Community Reviews
Displaying 1 - 3 of 3 reviews
April 15, 2011
Basic Concept: A deep dive into the Malkavian vampires for White Wolf's World of Darkness.
White Wolf is fantastic at creating flavor material for the different elements of their games. The insane Malkavians are given their moment to shine in this book. This is really one of the most creative books White Wolf ever put out, as they wrote it as if a bunch of Malks actually wrote a book. Pages trail off into nothing or are complete gibberish. They're written upside-down. So the whole thing stays true to the spirit of the Malkavians. There is useful crunch in here, but the fluff, the story, is really the point.
White Wolf is fantastic at creating flavor material for the different elements of their games. The insane Malkavians are given their moment to shine in this book. This is really one of the most creative books White Wolf ever put out, as they wrote it as if a bunch of Malks actually wrote a book. Pages trail off into nothing or are complete gibberish. They're written upside-down. So the whole thing stays true to the spirit of the Malkavians. There is useful crunch in here, but the fluff, the story, is really the point.
August 13, 2025
my favorite clan. simply brilliant, the interactive form of the book and all the madness on every page, I love this book so much.
February 6, 2009
It's so sad when a book is beautiful at the expense of legible. (by which I mean the grayscale, not the fonts, or the content...those were fun.
Displaying 1 - 3 of 3 reviews



