Riting a revyoo as thoh I wuz Bascule seems 2 me the obveeyus cors. 1 mit even say the playd cors; the yoosd up an cleechayd cors. But a browz uv the revyoos postd on Goodreedz indicayts uderwize. I wood ½ thot bi now sumbudy wood ½ ritten a revyoo in the styl uv Bascule but it apeerz not 2 b the cays.
Thayr r meny protaguniss in Feersum Endjin but Bascule iz reely the dryvin chayractr. Hez the regyoolar gi we can idennify wif. Hez the unliklee hero frust in2 sercumstansis beyond hiz understandin or cuntrol and givin the oportoonity 2 mayk brav deesishins wif the fayt uv hyoomanity in the balans. Hiz brayvry leedz him 2 perform acts uv grayt consikwens, even if he cant c thos consikwensis frum hiz limitd perzpektiv. Bascule playz an eesentil rol in helping the gud giz win the day and he duznt even no it (until the end, enwayz). Hez juss dooin whot seemz ryt to him.
Enwayz, az u ½ now gesd, Bascule ryts in an uncunvenshinol fashin. Ubowt a ¼ uv the book, maybee a litl mor, is riten in the 1st persun by Bascule, hoo hass a lerning disubiluty. He can tok normuly but can onlee ryt foneticly. An the ofor, Ean Bankz, poolz this of brilyantly.
As I sit here attempting to write like Bascule I can tell you it isn’t as easy at it might sound. It takes some amount of concentration. And it takes some concentration to read Bascule’s account of events. It’s not for the lazy reader. Banks’ ability to write awkwardly and unfamiliarly yet make it sound like a substantive, caring, and relatable person is pretty damn amazing. But like many of Banks’ novels there's more beneath the surface. Underlying Bascule’s phonetic writing is a point of much more substance, a commentary on the struggle we humans endure to communicate with one another and with the world. It’ll take me several steps to get there, so try to hang with me ...
The world of Feersum Endjin contains too many details to paint them all, and the big picture itself is difficult to paint because you can’t stand back far enough to take it all in. Take, for example, the absurdly oversize castle called Serehfa in which much of the Earth’s population lives. We’re talking a castle built to scale for people who stand hundreds of meters tall. A castle with walls standing several kilometers high, the tops obscured by haze and the shear cliff-faces running to the horizon on your right and left. A central tower that tickles the underbelly of outer space. A structure set atop a three-kilometer tall mesa in one room that, seen from afar, looks like a chandelier lowered from the ceiling for spring cleaning. Seen up close, the chandelier is a city of elaborate, soaring, glass-paneled skyscrapers. A structure is set kilometers high in the corner of one room that, seen from afar, looks like a baroque decorative gargoyle. Seen up close the gargoyle is a residential complex where people enjoy the view from balconies in the eyes. The larger rooms have their own weather systems. One room contains a volcano. Others contain lakes and rivers and hills and valleys. The rooms in the higher levels—each level standing a couple kilometers tall—are perpetually cold, and one of them holds a year-round ski-resort. In what would be a castle’s dungeon, the somber port city of Oubliette (you heard that right) sits beside a black ocean that hasn’t seen sunlight in millennia. Now, stay with me here ...
You can visualize parts of the castle Serehfa. Your imagination has painted pictures—perhaps even detailed pictures—of the corner of one room and the centerpiece in another, of one small piece of the horizon-spanning castle walls. Your mind is busily filling in random details plucked from your memory to create a room with a volcano, and a room with lakes and rivers, hills and valleys. You know what a ski resort looks like so your mind simply places it inside a vast interior space. But visualizing the whole castle? No. Definitely not. Just a few scattered pieces that contain sufficiently familiar elements for your mind to grab on to, like a good handhold on a cliff face. But pull back and urge your imagination to paint the entire monstrosity ... and you’re hand will miss a handhold, your foot slip from a niche, and you go tumbling right on down. Still with me? Even through the mixed metaphors? Good. Let’s take the next step ...
What if the castle Serehfa was not just a physical setting for our young hero Bascule’s adventures? It’s a hell of a setting, to be sure, another example of Banks’ penchant for conceiving breathtaking, larger-than-life locales for his characters to roam. But what if Serehfa was, let’s say, a lens to focus the reader's thoughts and a pattern for those thoughts to follow ... an archetype, perhaps. Once you know how to picture Serehfa (by which I mean you’ve realized that you can’t picture Serehfa, you can only picture pieces of it), you can begin to picture how you exist in, and relate to, our contemporary human society. You're thinking that sounds ambitious, yes? A tenuous connection, maybe? Well, let’s see if I can make this idea stick ...
The society in Feersum Endjin is too massive, complex, and even contradictory to pull together in a big picture that makes much sense. That society encompasses the living and the dead, the first-lifers and the reincarnated, the physical and the virtual, the human-basic and the chimeric. Those diverse brush strokes are weaved together in a multifaceted symphony of color that defies our ability to imagine. What Banks paints for us through the stories of Bascule and other individuals are the detailed sections--like the rooms in Serehfa--that our minds can conceive of. But focusing on the detailed sections prevents us from seeing the whole picture. So we try to step back. Unfortunately, stepping back causes us to lose sight of the comprehendable details, leaving a wash of generalities, and, worse, the stepping back is in vain because we never can step back far enough to take in the whole construction. Sounds like our archetype, doesn't it? Yes, you answer with a bored sigh. It's so faaaascinating, you say sarcastically as you snicker to one another. I know, I know, you’re attention span is getting shorter as this review gets longer. Don’t worry, there’s just one more step, I promise ...
I maintain that our contemporary human society is not so different from the Serehfa archetype, nor from the fictional future society to which we've already applied the archetype. We may not have chimerics walking the sidewalks, or sentient AI's floating around our internets, or reincarnated people in our living rooms, but our world is no less strange or diverse in its own way; no less intricate or impossibly complex. We each can see and understand the detailed sections painted by our own stories and those around us, but when we step back, when we lose the context of the individual, we are prone to make sweeping generalities.
Fine, you say between yawns, so what? What has this all got to do with Bascule and his learning disability? Okay, so there's one more step. I'm sorry about that, but here's where I try to bring it all together: The way Bascule writes is the way we relate to this world, to our "Serehfa." Our world is full of rules, oh so many rules, for fitting in. And like the rules of the English written language, some make sense and some don’t. Some are consistent while others are contradictory. Some rules have a logical basis while others are wholly arbitrary. So how do we survive in this vast, complex monstrosity of a world where we’ll never understand the whole picture but we can see little sections in detail and which imposes upon us multifarious rules that make no sense? We speak to it phonetically, willing people to understand us and praying people will forgive us for our lapses, trying like mad to concentrate on the phonetic mutterings emanating from our friends and loved ones so we can understand them. And all the while we’re hoping like hell that the insignificant section we paint leaves some meaning behind when we’re gone.