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Mindwalking: A Guide to Psionics

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An intruder renders security cameras inoperable with a single thought. A government official wakes up in a theater with no recollection of how she got there. A lonely child plays hide-and-seek with the man he will one day become. Mindwalking is more than it used to be. Now it offers a whole new range of Mystics delve deeper into tomorrow, masters of time and space greet their future selves, and biowarriors create the finest blades with only their minds. Inside this 96-page book you'll
--Revised rules for creating Mindwalkers and talents.
--New psionic skills, perks, and flaws.
--Three complete systems for mind-to-mind combat.
--Detailed guidelines for creating psionics-based ALTERNITY campaigns, or exploring psionics in your existing campaign.
--More than twenty-five new careers for Mindwalkers and talents.
--New psionic equipment, artifacts, and phenomena.
--Psionic opponents and creatures to challenge players.
--Guidelines for adapting and expanding these rules to fit any science fiction genre.

96 pages, Paperback

First published November 1, 1999

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About the author

J.D. Wiker

40 books2 followers

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