“Do-It-Yourself Magic” is a special treat. I’m pleased I unearth these treasures out of circulation. Booksellers and people with foresight to send collections somewhere useful, extend availability to us through the decades! An extraordinary departure from Ruth Chew’s witch staples, the concept herein brings to mind a favourite Robin Williams film: “Jumanji”. A child was stuck in a board game that intruded rules and consequences into life. Ruth’s creation isn’t about danger or racing time. It explores the wonderment of unknown realities and possibilities. It would have five stars, if not for a segment with a burglar I considered silly. Truly, what a sparkling mind it takes to dredge up the ideas she did, of such magnificence and originality.
Her tales weren’t long enough to examine. I desperately sought acquaintance with Grandma’s friend and magic articles in “What The Witch Left”. I’d love information about Merlin’s occupancy in a tree, compared with his circumstances as the Merlin of history in “The Hidden Cave”. From whence does the box’s magic come in this story? However the fairest strategy is not penalizing what books don’t encompass but to grade what they do. I wish I could see how Ruth crafted full novels. These are about the feeling of meeting unusual people and extraordinary adventures. We sidestep explanations for the thrill of those moments.
Rachel and her brother, Scott seek a race car. At a discount, they choose a kit that claims to build anything one wishes. The details are thrilling: experimenting with the use of each tool that is powerful and hidden too, until you seek it; hanging onto implements that become invisible. Shrinking your toy castle to discover it has a living, thriving society! Spending a night as honoured guests within.... in a realm you built yourself! What an outstanding story.