A millennia-long search for an ancient Atlantean artifact, the Abedju Cipher, is about to come to an end. Pentacle mages to the Seers of the Throne have sought out the Cipher over the centuries, using both overt and covert means to track down it or its previous owners. Tensions have risen over it more often than not, and many oaths of enmity have been sworn on all sides. Amidst the quest to possess the Abedju Cipher, a number of factions close in to capture the Cipher for their own hidden agendas.
A story in the Storytelling Adventure System for Mage: The Awakening.
The Abedju Cipher contains a collection of scenes, Storyteller character records, a number of hyperlinks to various portions of the text as well as bookmarks, so you can always jump right to what you need with just a click. It is inspired by the Seers of the Throne book, but that book is not required to use The Abedju Cipher.
Jim Johnson was born about the same time Apollo XII landed on the moon (and has always been kinda spacy) and shares a birthday with the Kindle. He is the author of the Pistols and Pyramids weird western series and the Potomac Shadows urban fantasy series. He's also written a bunch of other stuff in and around the SFF genres and pen and paper RPGs. He's currently the project manager and line editor for Modiphius's Star Trek Adventures RPG and project manager for the Fallout RPG.
In rare moments when he's not writing or publishing, Jim plays board games and card games, and makes a brilliant bowl of popcorn. You can learn more about him and his writing at www.SCRIBEINETI.com.