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Supplement 8: Campaign Guide

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Ever been caught short during a campaign? Your players all set to go, but you have not had time to prepare an adventure? Worry no longer, as the Campaign Guide has been written specifically for you! Featuring a plethora of tables, encounters and adventure jump-off points, the Campaign Guide makes it possible to run a full-blown and detailed Traveller campaign with no preparation whatsoever. As soon as your players jump into a new system, a few quick rolls will determines exactly what ships are in the area (and what their intentions are), who can be found in the starport, whether the passengers you want to take on board have dark backgrounds, and where the best patrons can be found. Once the starport is left far behind, the Campaign Guide will generate encounters with pirates, dark stars, and celestial phenomena - any of which can lead to new adventures! Supplement 8: Campaign Guide - don't be caught without it!

128 pages, Paperback

First published October 15, 2010

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August Hahn

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