Embarrassingly silly title (which at least the author admits) and poor content. Little in here that's both useful and not obvious.
I would really like a text that explains networked game programming. And by that, I don't mean explaining the sockets API, or how to create a chat program (surely this is obvious?). I want a discussion of techniques for real-time games over high latency netwoks. How the heck do you keep all that nonsense synchronized? Watch someone play an FPS over the Internet and you know there is some very clever stuff going on.
كتاب رائه لمن يريد ان يبدا عالمه فى برمج الالعاب بغة الجافا الهشيره والكاتب كان صريحا للغايه ان لغة الجافا ليست قويه فى برمجه االالعاب حيث ان لغة السى هى الاقوى والاساس فى عمل محركات الالعاب وستجد الكتاب مفندا لمراحل برمجة الالعاب كتاب قراءته اثناء الاعدا لول لعبه اقوم بها مع فريقى العزيز لاتمام لعبة التنس وقد وفقنا الله بالحصول على المركز الاول قراءه ممتعه لكم جميعا
The early chapters were good, but I lost interest in the later chapters because I felt they focused more on the code than the concepts behind the code. If you're looking for a book on how to use Java 3D, this is a pretty good reference.
Recently dug this out again. One of the better game programming books of old that still has a lot of good techniques for modern game programming. Deep details on all the parts to create a game in java. Good reference material and example.