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Killer Game Programming in Java (05) by Davison, Andrew [Paperback (2005)]

Rate this book
Killer Game Programming in Java (05) by Davison, Andrew [Paperback (2005)]

Paperback

First published January 1, 2005

18 people are currently reading
93 people want to read

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Davison

33 books

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5 stars
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4 stars
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Displaying 1 - 5 of 5 reviews
124 reviews15 followers
January 29, 2008
Embarrassingly silly title (which at least the author admits) and poor content. Little in here that's both useful and not obvious.

I would really like a text that explains networked game programming. And by that, I don't mean explaining the sockets API, or how to create a chat program (surely this is obvious?). I want a discussion of techniques for real-time games over high latency netwoks. How the heck do you keep all that nonsense synchronized? Watch someone play an FPS over the Internet and you know there is some very clever stuff going on.
Profile Image for Ibrahim Mohamed.
89 reviews9 followers
January 6, 2014
كتاب رائه لمن يريد ان يبدا عالمه فى برمج الالعاب بغة الجافا الهشيره والكاتب كان صريحا للغايه ان لغة الجافا ليست قويه فى برمجه االالعاب حيث ان لغة السى هى الاقوى والاساس فى عمل محركات الالعاب وستجد الكتاب مفندا لمراحل برمجة الالعاب كتاب قراءته اثناء الاعدا لول لعبه اقوم بها مع فريقى العزيز لاتمام لعبة التنس وقد وفقنا الله بالحصول على المركز الاول
قراءه ممتعه لكم جميعا
Profile Image for Daniel Schulte.
365 reviews4 followers
January 3, 2014
The early chapters were good, but I lost interest in the later chapters because I felt they focused more on the code than the concepts behind the code. If you're looking for a book on how to use Java 3D, this is a pretty good reference.
82 reviews
January 6, 2022
Recently dug this out again. One of the better game programming books of old that still has a lot of good techniques for modern game programming. Deep details on all the parts to create a game in java. Good reference material and example.
Profile Image for Thomas.
4 reviews2 followers
March 15, 2016
Excellent book to get you started with Java game programming. I used the techniques for creating artificial life simulations.
Displaying 1 - 5 of 5 reviews

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