When Yugi beat Kaiba at a card game, little did he know the consequences: a trip through Kaiba's "Death T" a theme park of death and a series of evil spells against Yugi's family. It doesn't help that Kaiba's little brother also has a score to settle.
Takahashi (高橋和希) started as a mangaka in 1982. His first work was Tokiō no Tsuma (闘輝王の鷹), published in 1990. One of his earliest works was Tennenshokudanji Buray (天然色男児BURAY), which lasted for two volumes and was published from 1991 to 1992. Takahashi did not find success until 1996 when he created Yu-Gi-Oh!
The battling is intense and takes up pretty much the entire volume, but that's what makes it fun. This "finale" of the first Yu-Gi-Oh! series is the kind of thing that made the franchise popular in the first place. Fans of the anime and card game should definitely read the manga.
Content Concerns: • Sex: None. 5/5 • Nudity: None. 5/5 • Language: Implied swearing. 4/5 • Violence: Fantasy violence throughout, but nothing bloody or graphic. 3/5 • Drugs: None. 5/5 • Frightening/Intense Scenes: The main villain can be a bit scary, and the whole book is rather suspenseful. 3/5 • Other: This volume revolves around a tabletop role-playing game. 4/5
This one was so great! Love this volume! The game with Bakura continues and the gang struggle to get out of it. Even the other Yuugi feels desperate. And what happens, well the most lovable person in the whole Yu-Gi-Oh! universe steps in and saves the day. Even though the game is on for almost the whole volume we don't get to know that much about Bakura, other than he's got, like Yuugi, two souls inside him. This one we see the most of:
This is his normal self. Look how adorable he is!
I have to say I like these longer story lines that goes on for quite some chapters. You get to know more about the bad guy and they are more of a challenge. It was also great when this same game is played in the anime (I don't remember if it was season 0 or the original series..).
And then you get a treat at the end. Two idiot characters I remember from the anime and then the big guy. The one who's gonna start Yuugi's (and Jounouchi's) Duel Monster career.
The seventh volume of Yu-Gi-Oh! is the last in the series, and I must say, this outing makes sure that the series goes out with a bang!
This book is one entire story, no filler, and this makes such a difference in the quality of the product. Now you can get fully immersed in the plot, without having to reset yourself at the end of every single chapter.
The story itself focuses around a game of Monster World. This is just a cheap D&D knock off, but oddly enough, it serves as a really good platform to tell the story from. This instalment has plenty of twists and turns, and lots of drama to keep readers on the edge of their seats up until the very end. The artwork also pulls out all the stops, showcasing some fantastic monster battles. In particular, I really liked the final picture. To me, it was the perfect send off for the series.
In many respects, if the series could have maintained this standard along its entire course, then it could have been one of the greatest manga's of all time, but sadly, Yugi's journey has been a bumpy one, with the series often falling short of this benchmark. Sure, I'm certain it has sold millions of copies and made a lot of money for the author, but that doesn't mean this is an all time classic. Not for me.
Despite that criticism of the series, I don't regret getting involved with Yugi and his band of friends. They have been companions worthy of my time on many a sunny afternoon, and for that, all I can say is, Thank you, Mr Takahashi. 5/5.
The first series of Yu Gi Oh ends on what I think it the longest arc -- but also, a fairly satisfying, if cheesy one. Bakura has invited Yugi and the gang to play an RPG at his place. But what the gang doesn't know is that Bakura, like Yugi, has a tagalong spirit in his body. And unlike the spirit in the puzzle, Bakura's isn't very noble. the game is a shadow game. And the penalties for a critical fail on a roll are potentially disastrous.
Now, it does feel like this would be a fun game to play. But it's hampered by one thing, which you could probably guess from my description above.
Yami Bakura is a terrible GM.
He cheats on dice rolls. He cheats by withholding info, He puts a level 1 team up against a level 15 demon. I would not be surprised if the team never wants to try this particular game again, even in non-shadow form.
Overall, this was a pretty fun way to round out the original series! Now, to decide if I feel up to continuing on the Duelist. :D
With Viz's renumbering, this marks the end of the "Yu-Gi-Oh!" series, before it becomes "Yu-Gi-Oh!: Duelist". And this is one hell of a finale. Yugi's alter-ego faces off against Bakura's alter-ego, who also comes from a Millenium Item but this time is evil. Most of the series has had Yugi use strategy and cunning to win, prevailing over the villains' cheating and greed. But now Bakura can get away with his cheating, so Yugi has to cheat on his own. They use friendship and hope and all that gushy stuff to fight their way through his cheating and manipulation. As Bakura's magic manipulates the souls of the game pieces, so to does the power of friendship manipulate the game pieces in Yugi's favour. This is a long arc, at least for this series thus far, but it's fantastic. Cool monster designs, high stakes, and while the game itself doesn't change from chapter to chapter the characters use different techniques that keep it fresh.
I'm guessing this is the last volume, and everything following it is going to be all about the well-known and loved card game. No more shenanigans or sadistic Yami. It was a ton of fun to see how the story first started, and I can definitely understand why Duel Monsters was the game that garnered all the attention. It was easier to sell not just in Japan but also globally than all the other ones ever mentioned, even if they sounded like a good game idea.
Anyway, now that I have read it from the start, I'm curious to see how the characters will interact with each other. With Kaiba having some pieces of his soul shattered, his brother turning from an evil gremlin to a lesser evil gremlin, then Yugi's friends being aware of him having a soul inside of him, and of course Shadi and Ryo's alter ego's appearance.
There are so many things I'm looking forward to, but I know they won't be as fun of a read as these crazy 7 volumes. But I'll be fine so long as we don't have Rebecca, eugh.
Of the seven original volumes, this was a bit weak. Bakura finally shows his evil side, but it ends up turning into a pathetic RPG board game. It would have been better if Yugi did something to the evil Bakura.
4.5 "Even if my avatar dies, as long as the Millennium Ring exists, my soul will live forever!"
'Monster World' comes in tied with 'The Heart of the Cards' for the fifth most popular of all the manga involving the original cast, and, yeah, I see why. Much like 'Death-T' was bonkers with incredibly high stakes, so too is 'Monster World.'
This is the much, much better version of D&D when compared to the pitiful crumbs of the idea we got in season 1 of the anime. This volume gives us some of the most vibrant art, one of the most coherent storylines, and gives Ryou the character development we were robbed of in Yu-Gi-Oh! DM.
That's definitely the one ding in this volume, though: we spend so much time establishing Ryou and Dark Bakura that everyone else is just kinda...there in service to the plot. Like, Tristan/Honda could have been zapped out of the narrative and no one would have noticed. Even Dark Yugi is giving nothing for the run of this plotline, but hey, no one's perfect.
Even though, duh, you know everything's going to turn out alright, you can't help getting swept up in the story, especially once all the protagonists are trapped inside the game as figurines being controlled by Dark Yugi.
Dark Bakura's sadistic villainy is very well-established right from the start, and we can see how he's going to be set up in opposition to Dark Yugi, and also that he seems to know far more than Dark Yugi does (having, you know, not lost his memory and all) about the implications of their meeting. We establish that he already knew there were multiple Millennium items but not how he knows or exactly why he's interested in them (and we will continue not knowing for a very long time).
But this is still Yu-Gi-Oh!, so we can't let things remain too serious -- gotta get that trademark bonkers commitment to the bit in there, so after a wee bit of cheating that Dark Yugi quickly puts an end to, Dark Bakura just...continues earnestly and diligently calculating every move on this little laptop spreadsheet as they play D&D.
It's not just Dark Bakura getting the limelight, though: Ryou manages to fight back against the evil spirit of the Ring from within whatever cell in his own mind Dark Bakura tried to lock him in. He manages to screw up several of Dark Bakura's rolls and interfere in the game in other small ways. At one point, while Dark Bakura's attention is elsewhere, Ryou takes control of their body's left hand and starts messing around with Dark Bakura's spreadsheet.
Once he realizes what's going on, Dark Bakura reacts first with surprise that his host is strong enough to even do this, then with outrage that he would dare, and then, in a very 'if thine eye offend thee, pluck it out' sort of way, he impales his/Ryou's hand on the turret of the gameboard castle. (and yes I winced because oh my god can you even imagine the pain?)
Of course, in the end friendship prevails and evil is defeated (for now), and even though that victory feels super contrived in places, it still makes for compelling reading, moves the plot forward, introduces a badass new villain and a, frankly, pretty badass new side character who got done the most dirty when Yu-Gi-Oh! was adapted for television (can you tell I am a Ryou stan?).
And thus, we conclude 'Season Zero', saying goodbye to everything that is not Duel Monsters, and hello to Duel Monsters for the rest of time (thank you Pegasus and Kaiba for that).
Yu-Gi-Oh's original series comes to a climactic end in the seventh volume that is sure to delight fans. Yugi, Jonouchi, Anzu, and Honda continue Yami Bakura's diabolical Monster World RPG campaign where they are all trapped in their player avatars while Yami Yugi plays the game for them. You see how strong their bond has become over the past six volumes and Bakura is a delightful villain. After this collection Yu-Gi-Oh almost entirely is about the Duel Monsters card game so Monster World is a welcome "side game" in this franchise. This series while inconsistent and lacking in meaty storylines really shines in this continuous arc before Duelist series begins (the English translation which continued with a new numbering/name).
This marks the end of the first half of the Yu-Gi-Oh series, before it moved over to almost exclusively focus on the card game. And what a fitting end! The entire cast is here, and all get some screen time, with a new complex villain that is also formidable.
This is the second mega arc, but instead of multiple games, as was shown in Kaiba's revenge, this is one long game. And this is a strength, as you end up getting really into the game and wishing it was real.
I will keep reading, but I am going to miss the made up games the first part of the Yu-Gi-Oh books kept inventing and the strong supporting cast.
Bueno. He terminado de leer la historia que precede a lo que conocí en el anime cuando era joven. En el volumen que sigue, el autor escribe que están empezando a hacer un anime y pienso que es en ese momento en el que se empezó a exigir más en hacer la historia. Estos 7 volúmenes han sido muy relajados y muchos episodios son malos con ganas. Está simpático el juego de figuritas contra Bakura, pero me alegro que ya he pasado esta etapa oscura del manga.
The Yu-Gi-Oh manga is definitely amazing. I love the different characters and the puzzles and games that they do. I really liked the RPG game Monster World in this volume and was excited when Yugi and Dark Yugi were able to meet and talk. The evil guy was definitely crazy especially for putting people in comas and trapping their souls in game pieces. Anyway talk soon.
This entire review has been hidden because of spoilers.
What an incredible climax that was to this first series!!! To compare this with the anime, I have all the voices in my head, I know the characters and all their personalities. This whole series was a great experience and I can't wait to start the next.
I love the message of it all as well. To always value your friendships and stick together.
A really cool arc with Bakura as we see Yugi and everyone basically get turned into a real world rpg and we get introduced probably the arc most Yugioh fans will be familiar with the Duelist Kingdom Arc as we get introduced to fan favorite villain Pegasus.
I remember this arc with the monster world game so clearly - like so much of the shit in Yu-gi-oh it is so much cooler than any game could ever be in real life. I wanted to play this so bad (minus the getting turned into a game piece by the evil dungeon master).
What a fun end to the series! I loved seeing the glimpses of what was going on in the author’s head before the card game really took off—gives some great foreshadowing for later in the series. That ending frame just made me grin—so so good.
I LOVE BAKURA SOOOOOO MUCH I ABSOLUTELY LOVE HIM ESPECIALLY DURING THE GAME AND YAMI, YES YAMI, WHEN YUGI AND YAMI FRIST SEE EACH OTHER MY HEART MY HEART
I LOVE THEM BOTH
This entire review has been hidden because of spoilers.
It reminded me at D&D but then Real-life. Cheating is favorable by the DM to create an interesting fight but this takes it to a new limited. Another Puzzle enemy is there and he is difficult to beat.