Alone, deep behind enemy lines, Jedi Knight Kerra Holt has a new plan--liberate her homeworld from the Sith...But when her arrival on the planet coincides with an ambush from a Hutt mastermind, her daring rescue quickly starts looking like a suicide mission. That is, until a squadron of Republic starfighters arrive, stopping the Hutt and the Sith dead in their tracks! With new allies comes a chance to go on the offensive. Unfortunately, Kerra will soon learn that the only thing worse than underestimating a Hutt is placing her trust where it isn't deserved...
New York Times bestselling author John Jackson Miller has spent a lifetime immersed in science fiction. His Star Trek novels include the Discovery – Die Standing, the acclaimed novel Discovery — The Enterprise War, the Prey trilogy, and Takedown. His Star Wars novels include A New Dawn, Kenobi, Knight Errant, Lost Tribe of the Sith, and the Knights of the Old Republic comics, available from Marvel as Legends: The Old Republic.
He’s written comics and prose for Halo, Iron Man, Simpsons, Conan, Planet of the Apes, and Mass Effect, with recent graphic novels for Battlestar Galactica, Dumbo, and The Lion King. Production notes on all his works can be found at his fiction site.
He is also a comics industry historian, specializing in studying comic-book circulation as presented on his website, Comichron.. He also coauthored the Standard Catalog of Comic Books series.
I won't lie to you. It's just ok. As the Knight Errant series progress it's still just ok. A few good moments here or there, but overall just a forgettable story that adds nothing to the lore or says anything interesting for you to keep on reading.
This one was better than the previous novel in the Errant series and the previous comic too, but still didn't do anything for me.
It’s unfortunate that Star Wars has no strong female characters and that Disney had to come along and make it more female friendly. Kerra Holt is a bad ass and we get another bad ass female character in this in Jenn Devaad. But it’s really too bad Star Wars hated females.
After reading Star Wars: Aflame earlier today, next up we have Volume 2: Deluge! I decided to skip the Knight errant novel for now because I'm enjoying the comics, but I'm not invested enough in the character of Kerra Holt to go to the effort to read everything chronologically.
I thought the first volume was enjoyable, but nothing great. I liked the setting and the worldbuilding, but protagonist Kerra Holt was fairly dull, and the story is generic. It was held together by good artwork and decent writing though. Knight Errant: Deluge is more of the same: it has its strengths, but is also very flawed.
THE STORY: Our titular "Knight Errant", the young jedi Kerra Holt, is at it again as the lone hero doing the right thing in the most wartorn and chaotic regions of the galaxy- with the republic floundering in its dark age, she takes it upon herself to save the innocent beings caught in the middle of the bloody conflicts between the petty sith lords who want nothing more than to see others suffer. This time, she is on a planet mostly covered in water called Aquilaris. Lord Daiman's occupation forces are driven offworld, but not by republic liberators- instead, they are replaced by Zodoh the Hutt, a crime boss who wishes to take advantage of the chaos as the sith lords vying for control weaken each other. Kerra Holt gains an ally in Grace Squadron, a band of volunteer mercenary fighters who have similar goals as she does- but also some secrets of their own.
THE BAD: Some issues from the first volume were fixed here, and we also got some new problems specific for this one. Unfortunately, the biggest problem with Deluge is one that carries over from Aflame: the main character. Kerra Holt continues to be a boring protagonist, and remains the same character she was at the very start of the series: despite some experiences that really should have questioned her views on the galaxy, it does not feel like she has changed from them. We have gotten two comic volumes and a full length novel starring Kerra Holt, and she hasn't developed any sort of unique identity. We are given a bit more about her past, but it doesn't provide any new context on her. Hopefully the final volume Escape will find a way to develop Kerra in an interesting fashion. The art here also took a downgrade. I've seen other reviews complaining about the inconsistency of the artwork in Aflame, but I didn't really notice. Here, though, it's a big problem, where characters look different from panel to panel. Another aspect of the art I missed was the lightsaber action; it was a big draw for me in the first volume, and I was disappointed by how little saber combat appeared in Deluge. Even then, Kerra was the only one with the lightsaber. I wouldn't have minded as much if the hero or the villains were handled better, but they weren't. Speaking of the villains, they were not handled very well. Lord Daiman was very underutilized here- he still had some great moments, but it was more of the same from Aflame, only less of it. Lord Odion barely appears in this comic, but in his place is another hammy and over the top character in Zodoh the hutt. Not only is he drawn poorly (often looking like the gene sequences of a potato and a teenage mutant ninja turtle were combined), it really does not work having him speak straight basic- I get this is a comic book, but I've seen others indicate that it was huttese using <> symbols, so it didn't break my immersion. Lord Odion is a silly villain too, but he was effective enough in the action scenes to balance it out. Zodoh, however, just took the goofiness too far with his cybernetic torso suit and rocket pack. I get that John Jackson Miller was going for a hutt that goes against type, but this was not the way to do it (You want an example of the physically capable hutt character done right, check out Grakkus the Hutt in Showdown on the Smuggler's Moon). The worst part about it though is that Zodoh's motivations are just like Odion's- all he wants is power. The criminal aspect makes for a slight variation, but not enough that I wish Miller didn't just use Lord Odion or another sith in his place. Finally, the story, once again, is fairly generic. We get new themes and further exploration on themes brought up in aflame, but essentially the core story is a repeat of the first volume: Kerra Holt goes to a planet. The people are struggling. she saves them. the end. First it was Chelloa in Aflame, now we have Aquilaris in Deluge.
THE GOOD: For all the problems, Deluge made some improvements on the problems in Aflame, and a good amount of what worked in that previous volume works here as well. The writing is still serviceable in that the dialogue moves quickly. There's no inner monologues or narration that get in the way of the visuals, and the characters' lines do not get overly expository. The designs of the ships and worlds still work, feeling like star wars but unique enough that this setting has its own identity. Lord Daiman is still an interesting villain with interesting lines, and I like how some of his stereotypical star warsy villainous actions actually come back to bite him in the rear. The side characters got a big upgrade in Jenn Devaad and Joad, a pair of characters I found surprisingly complex, and helped support some of the commentary and themes that the knight errant comics try to address. I liked seeing how Kerra Holt helped Joad out of his drug addiction, paying off in his heroics as he helped her save the people of Aquilaris. Through captain Devaad we finally learn a little more about the Republic, which wasn't even seen in Aflame. Although I was able to see one of the major developments with her character coming, I was surprised by what happened with her character after, and I was impressed with how well it was handled. The themes explored in Aflame about common people left to suffer during the big galactic conflicts are explored with more depth in Deluge. I thought the stuff concerning the spice was pretty interesting, and I liked how Grace Squadron explored the theme of people having to fend for themselves when the republic is too weak to help and the sith just want to see you suffer. I really liked the moment towards the last issue where Kerra goes to Darkknell, pointing out that even though the subjects under Lord Daiman are fueling his evil agenda, they are still people and deserve to be helped.
THE CONCLUSION: Final rating is 3 stars. Kerra Holt is still the blandjob she was in Afflame, and the freshness of the setting has worn off. That said, I like how these comics put a big focus on the commoners in the galaxy, and how they explore their plights as they are caught in the middle of these troubled times in galactic history. If you managed to connect to Kerra Holt in either the first volume of the comics or the novel already, you'll probably enjoy Deluge just fine. Unfortunately I wouldn't recommend it if you came for more of the jedi and sith action that was so prevalent in Aflame. I enjoyed it, but more because of the themes it explored (which didn't really pertain to the jedi and the sith, something that many star wars readers require to get invested) and the fact that I just can't get enough of the Old Republic Era. Stay tuned for when I finish Escape, but for now, just take this one for what it is.
Can I give the 1 star to myself instead for reading this? Why did I do this to myself?
This comic, I sorry graphic novel because it sounds better for adults to justify reading, in one word...SUCKED...
So this newly independent Jedi is off to save another planet from Deluge (drugs keeping the people down). I don't want to bother you with the rest because I am ready to fall asleep.
Weak story, characters and incredibly bad art work makes this a stinker. I can't waste my time reading the last volume.
I do want to ask a question out there. I thought getting into the business of doing graphics, art work, etc was tough to get a foot in the door. So if these guys are working it must say something on how awful the people who don't get jobs are...
Compared to the first volume, this one feels more coherent and intentional. Kerra returns to her homeworld and learns that everyone there is addicted to a drug that saps their desire even to survive. The plot gets just as wild as it did last time, but there's more downtime, and it lets us see Kerra at her best: a hyper-competent Jedi hero capable of surviving all these dangerous situations and winning against long odds. . . in a situation that leaves her capable of only symbolic victories. She's a Luke with the Rebels, desperate for people to follow her lead, amplify her efforts, build some momentum, keep her company and her spirits up. And yet the people she's trying to save are victims of something that specifically prevents them from giving her any of that. So we feel as relieved as she does when Alderaanian relief workers show up with fighters and start delivering food and medicine. Plus, they're friendly and competent and ready to get their hands dirty. Kerra joins them immediately.
And then she learns It's an interesting tradeoff, and it's almost a shame Kerra is so easily able to change their thinking about it. She ends up having to pull everyone along with her by force of will after all, but at least there's enough to work with for that to be worth seeing.
Then there's Hutts and Sith Lords scheming and thematically-appropriate superweapons and all that good stuff. The designs in the first volume are mostly doom pyramids but here we get some great new starfighters and the Hutt flagship, which is quite nice too.
What started out really promising with Knight Errant's first volume has turned forgettable with this sequel. The underwhelming novel sitting between these comic arcs seems to have broken the saga for me, though I'll admit this volume is at least a step up from that - it's nowhere near as dull and tedious.
What surprised me most is how little from the book actually carried over to this story, making the novel all the more disposable. It becomes clear that Knight Errant was always meant to be a collection of loosely connected stories rather than a cohesive whole built around a driving narrative. There are neat ideas scattered throughout, and the stories don't lack entertainment value, but I'm struggling to identify any real consequences to Kerra's overall journey.
This is where my core frustration with the series crystallizes: Miller still refuses to give Kerra any meaningful character development. She remains as hollow as she was in the novel, and without that anchor, the episodic structure feels aimless. The villains continue to be entertaining, but without investment in the protagonist, there's nothing pulling me through.
Perhaps the final volume will bring it all together, but at this point I'm reading more out of completionist obligation than genuine investment. Here's hoping the conclusion can salvage what's become a disappointing journey.
This was so much better than Alfame. I kinda wish I had just got on and read this without bothering with that first volume. The characters are complex and endearing, even when they make the wrong choices. The emotions are very well expressed and the threat level felt palpable. It was great seeing a Hutt eager to take a more hands-on approach to his business and he made a great villain proving that you don't need to be a Sith lord to be an evil power in the universe. Because of this, he made a far greater impression on me and the other characters in the book than the Sith with their posturing. Yes, the Sith are dangerous, but you expect them to be. They don't hold a candle to the Hutts. This story was also full of redemption where certain characters were able to free themselves of past mistakes and overcome the present challenges. The artwork was far less nostril-oriented than in book 1, but Kerra's likeness is still uncertain. Her appearance radically changes from the front cover to the back cover and throughout. Apart from that, it was pretty good.
Ehhh... I appreciated Kerra getting to return to her home planet. The plotline was ok, and surprising (and a bit disappointing) that it didn't involve kicking Daiman or Odion's butts. The idea of an Alderaanian mercy organization is awesome.
The art was ok.... the faces looked better generally than in the last series, but now we have every woman (especially Kerra) in skintight, unrealistically clingy outfits. Ugh. Also, they seemed to forget details once in a while, like Daiman's different-colored eyes.
It added a little detail to Kerra's backstory, and I do like how she used the training the Jedi gave her to help her own part of space, rather than making an easier life for herself in the Republic.
Background:Knight Errant: Deluge was released in 5 issues during late 2011. The trade paperback came out in May 2012. The story was written by John Jackson Miller, with artwork penciled by Ivan Rodriguez, Iban Coello, and David Daza. Rodriguez worked on previous Knight Errant issues. Coello has done lots of work for both DC and Marvel (mostly on Justice League and X-Men). Daza also worked on a few of the "Old Republic" series, and on several "Transformers" comics.
Deluge is set 1032 years before the Battle of Yavin (1000 years before The Phantom Menace). It begins shortly after the events of Knight Errant (my review). Jedi Kerra Holt returns as the main character, of course, and Sith Lords Daiman and Odion make appearances as well. The action takes place mostly on and around Kerra's home planet, Aquilaris, and Daiman's capital world, Darkknell.
Summary: Kerra's one-Jedi campaign in Sith space continues, but when she least expects it she finds new allies in the form of Devil Squadron, an independently-funded group of Republic pilots conducting raids into Sith space. But there are new enemies, as well: Zodoh, a Hutt crime lord who hopes to use a new technology to make a power grab in the sector, and a strange new spice known as "Deluge" that is sapping the will of the populace. In her struggle to protect the hapless civilians trapped in Sith space, Kerra may have just run up against her greatest challenge yet.
Review: This was where it finally became obvious to me that Knight Errant would be a spectacular Saturday-morning cartoon show. It has great characters, both recurring and one-off, and a premise that is tailor-made for episodic stories that have a lot of action but not a lot of major developments. And on that level, Deluge is enjoyable and a lot of fun. There's plenty of surface-level action, adventure, and drama, a few (somewhat predictable) plot twists, and even a nice little flood motif. As the impossibility of Kerra's task threatens to overwhelm her, she faces a literal deluge . . . Actually, a two-fold deluge: Zodoh the Hutt's plot to flood any world that stands up to him, and the spice Deluge that is mysteriously flooding the sector.
But, like a lot of Saturday morning fare, it all ends up being a bit thin, sadly (though at least it isn't terribly stupid or dull). There are a few head-scratching moments, like some sudden reversals that don't quite seem to add up. And I felt really, really unclear on how big the population of Aquilaris was, but it seemed to be around 20. The story falls into the common Star Wars trap (often an issue in the films as well as elsewhere) of pretending that the surface of a planet is about the size of a county. Anyone who lands on a planet's surface (whether on purpose or crashing) will drop within easy travel distance of the one place where everything on the planet seems to happen. Everyone talks about planets in their entirety, but that sense of scale is totally lacking in practical terms.
There were also a few questionable artistic choices. I don't remember Lord Daiman having a mullet in his previous incarnation, and it kind of cut into my ability to take him seriously as a character and a villain. Also, there are some pretty flagrantly sensual outfits and poses that get imposed on Kerra's figure at various points. Her get-up is mostly reasonable and practical, but every now and then it seems . . . unreasonably tight. Almost as though she were wearing paint rather than clothes. And there were definitely moments where she is standing or moving in ways that are totally unnatural unless her only goal was to show off certain features of her anatomy in whatever direction the panel is facing. Still, at least Kerra felt more like the central character in her own story again. I also liked Zodoh, and the way he was drawn; one of the better attempts at a more action-oriented Hutt (this is the sort of thing that works better in this medium, anyway).
Distractions aside, what I particularly liked about this story thematically is the way it finally confronts (and then moves beyond) Kerra's struggle to do everything completely by herself. Her frustration seems near the breaking point several times in the story that no one seems interested in saving the lives of these people, even the people themselves. This tension is finally resolved by the end of the story. Not in a huge, dramatic way, but in a small, meaningful way that Miller can build on in future stories. Kerra hasn't won, but she's starting to make some progress, slowly but surely. I still just wish this series had a bit more of the depth and richness I expect from Miller's work.
The best in a painfully average to bad series is still far from good. The concept was always interesting, but the story JJM managed to craft from it is less than intruiging in its execution. At this point I could not care less. I read those only, because I was in a buying frenzy when Star Wars left Dark Horse and got it all. Even reading the book between Vol. 1 and two did nothing good for the series.
At this point there is one remaining chapter left before I will sell this out of sight!
I wish I could say this was an improvement, but at least it wasn't a step backwards. I'm rather bemused that John Jackson Miller, who is responsible for my favourite Star Wars comics (KOTOR), managed to create this lacklustre series. I do think it was a good decision to show Kerra's homeworld. The interactions she had there helped to add...at least one dimension to her character lol
Feels like Filler content after reading the Novel. Gives some Context for Volume 3: Escape but other then that it really didn't do much for me. I liked the idea of the Republic giving drugs to the people in Sith Space in an effort to make the Sith Army ineffective. So there was that. But yeah. meh.
This is the second installment of the Knight Errant series of comics: Deluge. When Kerra returns to her home-world, Aquilaris, she finds that her world is still in havoc. Not only is the Hutt crime lord Zodoh fighting Sith Lord Daiman for the planet, but Zodoh has sent an emissary to smuggle drugs in and out of the planet. The smuggling involves one drug in particular: deluge, a drug that gives people a more blissful feeling and an apathetic manner of looking at life, not giving a care about the circumstances surrounding them. Now Kerra must stop the Hutt and reclaim her world for her citizens.
As always, the art in this series is appealing, and Kerra is a fun female character to follow. This is a nice extension to the Knight Errant series and adds just a bit more flavor to the conflicts in the Old Republic era.
BEAUTIFUL COLOURS. The art though, leaves a bit to be desired. People are too 'soft,' especially when compared to Volume 1. I feel like I cry this every other time I read a comic: why, oh why, would artists change from one volume to another? And Hutt that is drawn is pretty darned awful.
On Aquilan, Kerra finds familiar faces. However, a Hutt (carrying the drug Deluge) attacks Daimon's forces and proves to be a force of himself. Grace Squadron brings food and supplies from Alderaan...and a nasty shock for Kerra (and the reader). This is a good show of how loyalties can change and showing trust again in someone is not always a bad thing.
Two things really irritate me about the story: 1. Kerra not being able to sense anyone's intentions. Does she or does she not have the Force? *rolls eyes* 2. Kerra holding her breath in space.
A planet hangs desperately in the balance between two malevolent forces where a doomsday device might be used on it (just like last time). And yet, I find this a greater step up from the last issue, mainly because the characters are far more compelling. Verra starts making some tough choice (but she hasn't really made any mistakes yet. I hope she does), and the new characters that are introduced in this Volume are far more interesting to watch. Even Zodoh (while he's pretty much the Hutt version of Odion), isn't like other Hutts- who normally sit on their bums all day, eating bugs- he goes out and does work. It's goofy to see him scrunched into his ship and floating on his tiny jetpack, but when he starts kicking ass- he kicks a lot of ass! I hope Miller will keep building Verra and Daiman more and more in the next novel and keeps the story interesting.
This is a quality little story about good fighting evil, with an interesting twist along the way. It's hard to find a fresh spin on the Star Wars universe, and while there's nothing revolutionary here, it's better than the average SW comic.
Kerra Holt isn't as intriguing as, say, Asajj Ventress, but she's a good character. (It's possible that Volume 1 of this series provides some backstory I'd like to see; I began with this one after I found it in a bookstore for cheap.) It's unusual to see a Hutt fighting, so that's worth a gander as well.
The art is clear and the color palette is mixed enough -- which is tricky, for a story that revolves around constant rainstorms. The dialogue is nothing special, but it walks a good balance between realism and velocity.
Kerra Holt is a Jedi stranded in Sith space during the era of the Old Republic. She’s the last of a Jedi team sent to bring aid to planets under Sith control. In this story, she returns to her home planet of Aquilaris, a world 80% covered in water with a large fishing industry, only to find that most of the populace is strung out on a drug called Deluge. Meanwhile, a Hutt named Zodoh is trying to get a foothold in this sector and attacks the planet. Defending the defenseless population, Kerra Holt has little effect, until a squadron of Republic fighters shows up to drive off Zodoh’s forces. Ultimately, Kerra ends up caught between the Sith and the Hutt, dealing with drug dealers and shameful secrets. An interesting story with a clever protagonist and really Machiavellian villains.
This is the continuation of the Knight Errant series. While the first volume was action packed and had a lot of good fighting, something was missing in this volume. It continues the adventures of Kerra Holt, lone Jedi in enemy territory. This volume has the Hutts trying to take over this part of space while the Sith are distracted. The book has plenty of action and I always enjoy Hutts, but I just felt this book didn't live up to volume 1. If you are a Star Wars fan, I recommend it since it has a lot of cool Star Wars toys in it.
Kerra is a Jedi Knight in Sith territory. This time she is trying to free her homeworld from the Sith Lord Damian. She soon finds out that the Sith aren't the only evil in the universe.
This is the second graphic novel collection about the Jedi Knight Kerra Holt. She is fighting a guerrilla war against the Sith Lords, 1000 years before the Battle of Yavin. I enjoyed the story and the artwork. While neither was perfect, both were enjoyable.
My only real complaint is that Kerra doesn't seem to always follow the Jedi code. Often she seems tto be just a "regular" hero armed with a ray gun.
Kerra Holt, jeune Jedi, doit aller sur une planète dominée par les Sith pour sauver les habitants d'un déluge provoqué par un Hutt assoiffé de vengeance.
si le premier tome donnait l'impression d,aller dans tous les sens, le second possède beaucoup plus de cohésion et s'accroche à une histoire beaucoup plus simple et intéressante. John jackson Miller revient plus au style que j'avais aimé dans la série KOTOR.
There was so much potential with this story, but the execution trips over the finish line. The Sith Lord who {SPOILERS} thinks he created the universe could have proven fascinating, but instead he plays second fiddle to a hilariously over mobile Hutt with a battle axe and a protagonist who appears to be made out of toast and butter. The ideas at play here never live up to their potential, and this book ends up pointing at a better book that it wasn't.
How can a book with a concept this good be this average? I keep waiting for this series to break out and it just keeps plodding along. I don't know, maybe they need to re-evaluate what it is they want to do. The Jedi trapped behind Sith lines is great, but the actual Sith need to be more in the forefront, I think.
The main reason I gave this book 5 stars is because there is a Hutt appearance. This is very rare in the star wars universe. I also love how lord daiman thinks be is a God,which goes along wit his ridiculous thought process. Overall this is a pretty good book, story wise but not the best art in my opinion.
So, the first collection I think I gave a 3ish stars---maybe less. However this second volume was great! It had the perfect blend of great dialogue, beautifully illustrated, and the right amount of action. It helps if you had read the backstory of Kerra Holt, but if you wish to start with this, well, it stands on it's own just fine.
Se a arte fosse sempre a do Ivan Rodrigues isto levaria mais uma esrela inteirinha. Mas apenas uma issue das 5 que fazem a trade está magnificamente desenhada.
De resto, que se pode dizer? Os hutts são óptimos vilões SW (quem nunca quis dar cabo do coiro a um hutt que atire o primeiro podracer!) e a escrita do Jackson Miller sem o Marn Hierogryph parece-me um ensaio e não coisa definitiva.
Pretty droll as far as Star Wars Comics go, with a rushed plot and obvious expository dialogue. The character dynamic between Kerra and Devaad was okay, and the villain had some potential, but altogether the story was resoundingly average. Not nearly as good as the regular book.
Boatloads better than volume one thanks to a villain that isn't the stupid sith from the first and an artist that can actually draw women. Still doesn't change the fact that it is still dully written and the hero isn't interesting at all. Oh yeah, don't do drugs.
More mediocre drivel from Miller as is most of his contributions to the Star Wars universe. As stated in my other reviews, get into the Knight Errant novel and Volume 3 Escape as they are the better choices of this story line. Aflame and Deluge easily take a back seat.