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By Fanpro - Shadowrun, Fourth Edition (4th Edition) (2005-11-14) [Hardcover]

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The Shadows Have Evolved The year is 2070. The world is not only Awakened -- it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line You're a shadowrunner, a street operative, scratching out a living on the mean sprawl streets. You may be human, elf, dwarf, ork or troll. From lethal street samurai to well-connected info brokers, spell-slinging mages or code-cracking hackers. No matter what, you're a -- professional corporate pawn or "deniable asset," -- you get the job done. Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, new magical discoveries, and more. This hardcover rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe. Note that the Shadowrun, Fourth Edition will replace the Shadowrun, Third Edition rules set. Source material from previous editions will still be compatible.

Unknown Binding

First published October 30, 2005

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FanPro

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5 stars
147 (29%)
4 stars
171 (34%)
3 stars
132 (26%)
2 stars
38 (7%)
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11 (2%)
Displaying 1 - 8 of 8 reviews
Profile Image for Horrorsage.
78 reviews5 followers
August 12, 2020
While I do like this universe of both cyber and spell punk. I gotta say I really dislike the system. It is filled with needless complexities. Spellcasting feels pointlessly complicated and I have a strong dislike for systems that use dice pools.

I have only played this version twice and both times we spent more time trying in the rules than the world. Counting dice and figuring out rules.

I know a lot of people love Shadowrun, I however pass on it. Much rather play other games with sci-fi bends.
Profile Image for Alexander Lenz.
Author 6 books1 follower
September 8, 2025
Lets be honest: The background is bad. The writing often times comical even if unintended. And the gameline hasn't gotten better over the years. But damn, if my 11-year-old heart burned for this when I first saw it in 3E in a toy store because times were different back then. Always, my heart.
1 review
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March 29, 2007
I love this game. Simple, addicting and realistic (well, as realistic as a game with elves and magic can get :D). This led me to the world of cyberpunk.

The alternate history is fascinating. If nothing else, it's a nice story to read. :)
6 reviews
March 15, 2007
I'm a nerd. I love this. 4th edition ruleset is simplified and I think that this is a good thing.
Profile Image for Oriana.
116 reviews1 follower
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June 20, 2009
Shadowrun, Fourth Edition by Fanpro (2005)
Profile Image for Shane.
28 reviews2 followers
June 27, 2012
Updated setting and streamlined rules made for much improved game play. You still need all the D6s in the world.
Displaying 1 - 8 of 8 reviews

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