After fulfilling the duty all Arch Necromancers are tasked with, the last thing Sylver Sezari expected was to be reborn. He was usually the one reanimating dead things. How ironic. But reborn he was. And after crawling his way back into the land of the living, he finds himself a strange land, a strange time, and with a strange floating screen in front of his new face. Either through plan or chance, he’s alive again, and planning to enjoy himself to his heart's content.
Don't miss the start of this LitRPG Adventure about a reincarnated necromancer growing in power and finding his way in a new world where the rules have changed vastly since he last "lived."
This begins with a prologue that shows Sylver sacrifice himself to take down the enemy who killed all of his friends. He is surprised to find himself waking up (see self-sacrifice) in what appears to be the same world an untold number of years in the future. And annoyed to find system screens telling him what he is and what he can do.
So this isn't an isekai because it's the same world. Nor is it a system apocalypse (a personal apocalypse doesn't count, I don't think). It does have elements of both and a protagonist who was once an ascended arch-lich finding himself back at level one with no idea what levels are or what to do with them. So we have a necromancer main character who still can't die but isn't as powerful as he's used to.
Fortunately, Sylver is a fascinating protagonist for a power fantasy. He's straightforward with a clear view of himself and what he's willing to do and why. And I liked more than a little that he makes connections to people he comes to care about even as he's mostly alone in this new world. He has given himself the task to make up for stealing the life of the boy who enabled his return to the world and that actually makes sense given the worldbuilding the author gives us.
Add a fast pace, great action, and a pragmatic protagonist who wants nothing more than to make the people he cares about safe and see them prosper and you have a story I was thrilled to engage with. It's an easy five stars, and a story I'm eager to pursue.
A note about cliffhanger: I don't consider it a cliffhanger, but it's very close. This book ends in the middle of a kind-of tense conversation and leaves you hanging as to the details of that conversation. By that point, we've had the climax (both emotional and plot). All danger is past, including the tense beginning of the conversation. There are some things still up in the air for next steps, but that's normal for an ongoing series. So I consider this just an awkward place to break the story (seriously, the middle of a conversation?!?) but not a cliffhanger.
A note about Steamy/Chaste: Sylver is a pragmatist and not averse to a mostly-casual sexual relationship. We get enough on-page that I can't call this chaste. But it isn't enough that I'd call it steamy, either. So this gets neither tag.
3+ stars. A good necromancer? This is Isekai, but not from earth. The MC is from this fantasy world's past before the System takeover. Dude spent hundreds of years mastering magic the hard way, now he's body swapped into a young blacksmith who has no magic. This is also LitRPG. A master level necromancer who's never heard of Classes or seen stat points finds that his old spells still work. ...or they would if this body had any mana. To call this one Unoriginal would be misleading and wrong, but... you might keep checking the cover with the feeling you've read this one before. This is well enough written, with few to no agravations just very similar to many other GameLit / Isekai books. I'd recommend if you want more of the same. It's also nice to have a dark aligned character with a heart & conscience. Sylver's decency is what made this book for me. I understood and was comfortable with the idea that dark does not equal evil and light does not equal good. Oh,FYI Kennit Kenway goes for a bit of the juvenile Gross-out early on. It never completely goes away, but he tones it down (or I got used to it?) after a while.
My favorite main character in all of fantasy. The series itself is loosely connected adventures, but I love Sylver so much.
An ancient immortal lich regaining his power and looking for his friends. He's seen it all, and just wants to stay under the radar.
He really feels like an accurately written immortal. Avoids politics, gods, and heroes. He knows the only real currency an immortal has is their word and reputation, especially among other immortals.
One of the best parts of the series is his internal monologue, getting little views at his past exploits.
This was a disappointing book that felt like a bit of an Isekai/LitRPG mash up. The focus was on action/adventure but the book just never managed to live up to its solid premise.
The concept was actually pretty fun and promising. Sylver was a top tier necromancer from a regular fantasy world who was killed in a massive betrayal but found himself thrown forward in time with a chance at a new life and a new body. Only this time around a LitRPG style magic system had taken root in the world.
It should have been a fun story but disappointed on pretty much every level. The writing was dull and unengaging and never sucked me into the story. The description of the characters and settings were sparse and so poor it was difficult to imagine what anything looked like. The worldbuilding was lacklustre. It was a bog standard dull fantasy world with nothing memorable going for it. The characters sucked. Sylver was the stereotypical murderhobo lead character. A total sociopath who murdered and tortured folks for personal gain. The secondary characters were completely forgettable and not a single one of them made a lasting impression on me. The plot itself was pretty aimless. Sylver had no real goals beyond just levelling up in power and just stumbled from one random place to the next in order to achieve that goal. It was actually quite dull!
I lasted 15 hours out of the 20 hour runtime in audio before I pulled the plug. I could have finished as there is nothing particularly offensive about this story but, honestly, it was just boring. I did not engage with the writing, characters, or plot in this one even after the 15 hour time investment so I just decided to move onto something else. It is a shame really as the premise was potentially fun.
All in all this was a bit of a bore.
Rating: 2 stars.
Audio Note: This was narrated by Garrett Michael Brown. I felt like he did a decent job with the general narration and with voicing Sylver but his accents for th3 secondary male character voices were all over the place and his voicing of the female characters was truly atrocious.
Not bad. Everything is a bit too easy for the protagonist but if you like rationality and competence, this book should hit the mark.
The author needs to work on his craft. There are many grammar issues and malapropisms. At one point he estimates a solid lead door weighed 2 whole kilograms... Wow! I particularly enjoyed a couple of pages where the word "synthesize" was used about twenty times. He doesn't know what that word means. I think he wanted "synergize."
I'm not sure why I wasn't able to write a review when I finished with this book. So here I am doing it the hard way.
I only found one real mistake and two instances of the word grit. Anyone that has read my reviews knows I hate grit instead of gritted even though both are acceptable. Nothing will be listed on Goodreads.
This book is much better than what it started out as on Royalroad. I remember trying to read it when it first came out. I also remember dropping it for some reason. Don't remember why I dropped it. You can still read this series over on Royalroad.
I think this was a well thought out MC. Overpowered like a lot of them are, but an excellent read.
The MC was a little hard to like at first (which I think was deliberate), but rapidly became more and more fascinating. The cast of supporting and opposing characters was a delight, and I especially enjoyed the role of cats in the book. The overarching plot seemed fairly straightforward, but the twisty turny thrilling humorous and flat out clever way thing progressed was a joy to follow! I can hardly wait till the next in series comes out. It’s sure to be a blast, and full of innovative new takes on magic and world building. I can’t recommend this book enough! Beware though, it’s highly addictive and could result in some sleepless nights until you can finish it!
Based on a recommendation from a friend, I was about to start reading this book on the web when I found it here on Amazon.
I am extremely happy to have read this, and my next steps will be to buy and read any more as they come out! The story and characters are great. I smiled at the ending and am read to continue the story.
I really loved this story! 90% character development and background story, 7% fights and 3% stat tables. Very refreshing to not have to skip through entire chapters of boring Uber detailed fight descriptions. I also really loved how pragmatic & “human” the main character is. Can’t wait for Book 2!
I can't recommend this book enough. I have no issues with it whatsoever. From the pacing to the MC's attitude and humor, this book is a solid home run. An excellent start to the franchise.
Sylver Seeker is the first book in the LitRPG Adventure series by Kennit Kenway.
Mostly, the ending of this book makes it hard to wrap my mind around all that has transpired since the moment Ciege and Sylver's paths intertwined. To find that a year has already passed at the beginning of this second chance at life for one plucky Necromancer, I still find shocking. That most of that was lost to time jump within captivity only makes the dichotomy slightly more bearable.
It's the luck with which he seems to stumble on the very circumstance or person he needs without trying, and sometimes even knowing how perfectly they can help him. I am concerned about those he lost and whether any other of his past acquaintances have managed to survive in a similar circumstance to Lola...
I do enjoy his personality and attitude. He's unapologetic in his disregard for everything and everyone that stands between him and his goals unless he deems them worthy of sparing or saving. The high regard with which he holds his personal connections definitely rounds out my appreciation for Sylver and his journey.
The story definitely stretched on certain aspects longer than I thought it would take for them to resolve. Making the very important discoveries of this system, and what has become and transpired during his absence from life even more unknown and further from identifying. Who was the traitor who thought himself a hero, really? Who is the hidden woman in white? Is she the one who placed the needle with his soul attached? What does his hidden class mean?
The story isn’t bad. It’s an attempt at something new. It’s half baked and redundant.
The book covers essentially a yrs worth of story time. Like most litrpg books it has a problem with pace and overall fights. It’s uneven with the magic system but covers it or smoothed out the wrinkles by incorporating the unevenness into the plot.
The MC is interesting and is likable. however the author has him repeat and go over things during the fight scenes as a inner monologue that can get tedious to read. The philosophical monologues are circular in logic and also boring to read.
The magic system is really the plot device and it’s all over the place. The author is trying very hard to tell a story about the MC magic in a way that makes him an anti hero type figure. So we’re supposed to think better of the dark. Which the author kind of accomplishes. However he uses quiche tropes about necromancers to do it. He never explains why he needs to murder people to make things work rather it’s just the cliche thing to have human sacrifices to power a spell. He also removed death, injury and really life from the story. None of these things have any real significance because the MC can just do them all.
The only thing that is concrete is everyone else can teleport but the MC can’t.
A fast-paced, action-packed progression fantasy with an interesting main character, engaging magic system and character focus, brought just short by a rather dull, or at least yet-to-be-revealed overarching plot.
What this book does well, first is the main character. He’s an interesting sort, found in a new body some untold centuries after his death, much like the Legend of the Arch Magus, a fantastic series with a similar background and Isekai element for the main character. Unlike that series however with its more benevolent main character and over all positive vibes, our main in this novel is a bit of a murder hobo. That said, he’s not gratuitous or sociopathic, he’s grounded. Sure, he’s not adverse to killing, but he also doesn’t opine about it while doing it anyway, he has logical and honorable framework for his decision making. Essentially his goal is to protect himself and those he feels responsible for, and anyone who threatens that gets no mercy. And being a murder hobo isn’t a pitfall of progression series, to me it’s more a self-awareness of what this genre really is: power fantasy.
The next thing it does well is the magic system. I actually really enjoy the necromancer magical path, and I have yet to read a series where that is the focus of the main character. So far I am not disappointed. The main comes from a time when magic didn’t have a system, people had to learn how to use it, and so this naturally meant only the highly intelligent and competent could become mages. But something has happened in the meantime between the mains death and his rebirth, a system which has made magic much more accessible. However, it is still gatekept by the secret knowledge needed to progress skills and classes. This system allows the author to explain the magic system to the readers without exposition and without being superfluous since the MC already knows so much about magic. We get to see him use what he knows while learning this new system.
The third thing this book does great is combat. There is a lot of it and it’s quite varied, so never feels repetitive. That said, it’s not overly drawn out like some series tend to do. Fights are usually fairly quick, which I think is a refreshing pivot from the tropes of this genre. Short fights do not mean the MC is overpowered. That’s another common gripe, like murder hobos, that I think the people that parrot those criticisms fail to understand is a part of power fantasy. We read power fantasy for the escapism, for the payoffs of watching mains get stronger and kick ass. What’s OP about outsmarting and fighting strategically within the framework of the conditions and the abilities of the main and their opponents to end fights quickly? Drawn out fights where the main is near death then suddenly pulls off a win may not qualify as being OP, but I’d argue they’re just as big of a trope and worse because they are so contrived to fit these biased notions of how these series should be written.
Lecture over! My reservations for this book mainly center around the overall plot. It appears the MC is attempting to build himself a place in this world where he and his people, as they join him, can be unassailable. Right now that is making allies with craftsmen of various types for which the MC will become a patron, along with allies from criminal underworld for their intelligence and resource gathering skills as well as their more nefarious capabilities. But other than this, there’s no great empire to overcome, no great foreign power enemy, no imminent invasion, etc. Like the murder hobo or the OP aspects, I don’t think this is a knock on the potential of the series… necessarily. It’s again kind of refreshing to not have ridiculous high stakes as is the trope in virtually every progression series.
I am very interested in seeing where the rest of the series goes.
I'm so disappointed to the point that I'm leaving a review.
The author frequently uses the main character as a mouthpiece to preach to the audience. This character insists that morality is a meaningless concept, yet paradoxically refuses to kill a man deemed too innocent. Furthermore, the protagonist engages in excessive self-aggrandizement, constantly expounding on his personal worldview. I find this type of preachy character—especially when their pronouncements are simplistic and childish—incredibly irritating. What's worse, no one ever challenges the main character's pronouncements; everyone seems awestruck and readily accepts his pronouncements as truth. I long for a scene where someone finally confronts him and exposes the flaws in his reasoning, but instead, everyone simply agrees with him.
The next thing is There's a core story struggling to emerge, but it's constantly bogged down by meaningless side plots that contribute absolutely nothing to the narrative. They could be entirely removed without any impact on the overall story. What I find particularly frustrating is the author's apparent tendency to artificially extend the length of the books. He stretches the narrative far beyond what's necessary, creating unnecessary bloat. For instance, books three and four could easily have been condensed into a single Book. Instead, the author has drawn them out to such an extent that they feel like two separate books when they really shouldn't be.
I really dislike the main character's inconsistent portrayal. He's presented as incredibly weak, yet simultaneously defeats opponents who are supposedly seventy levels above him. This highlights another significant problem: the concept of "levels" is completely meaningless. Because they have no real impact on the narrative, there's no sense of tension or stakes, which ultimately makes the book feel boring.
The magic system is the one redeeming quality of this book, earning it an extra star from me. While not groundbreakingly unique, it's still intriguing. What's frustrating, however, is the author's failure to explore its potential. There were clear opportunities to delve deeper into the magic system, but the author completely missed them. To me, this represents wasted potential. The author could have created something truly unique, but instead, they wasted my time with the main character's thoughts, which are childish and uninteresting to begin with.
There are far too many side characters, making it difficult to keep track of them all. I can't distinguish between them because they lack unique voices; they all sound the same. The characters themselves are uninteresting, and I don't have much to say about them. Other reviews have covered them in more detail, so I won't rehash that here.
What happens when a typical fantasy protagonist, capable of looping through time, repeatedly challenges our genius necromancer, Silver Sezari? The outcome is unexpectedly complex. In a final twist, Sezari opts for mutual destruction, yet this is not the end. Surprisingly, he awakens in a LITRPG universe, armed with an unusual phylactery that represents both his strength and his Achilles' heel.
This is the story of Silver Sezari, an exploration of his morals, principles, and unwavering confidence in his craft: necromancy. As he levels up to increase his power, another motive emerges—his search for former companions. In this new universe, the information about their past and current status is scarce. This mystery propels the story forward.
We journey with Sezari as he navigates this world. However, he is ultimately forced to confront a troubling realization: perhaps he never truly understood his master, who introduced him to necromancy. Recollections of his past deepen the surrounding mystery.
World Building: The LITRPG universe is meticulously crafted, featuring levels, skills, stats, and a richly detailed magic system, particularly necromancy. A variety of fantasy creatures populate this world, from goblins to wyverns.
What sets this apart for typical LITRPG novels, is the clash of technical insights from Sezari versus what system considers appropriate.
Characters: Silver Sezari is a masterfully developed character. His smart, lawful neutral stance, coupled with a ruthlessness in pursuing his ambitions, makes him fascinating. While not all his decisions may be agreeable, it's clear where he's coming from, and his thought process is logical.
Notably, Sezari, despite starting alone, is neither paranoid nor selfish. He forms friendships along the way, sometimes with unusual allies, and these relationships are not forgotten but revisited as the story progresses.
Personal Take: As a fan of the LITRPG genre, I thoroughly enjoyed "Sylver Seeker." Centered around magic, adventure, and mystery, it's a story that will appeal to fans of these themes. I highly recommend giving this book a try.
Sylver was one of the most powerful necromancers alive. It still didn't save him from dying in such a way that no power could bring him back. Which is why he's so surprised when he wakes up. His soul is now bound to a needle, he's lost all of his power, and he's a long way from where he used to live. Getting a body is just the first step. Sylver fully intends to reclaim his previous power . . . and he's hoping that somehow, some way, someone he remembers might still be alive.
So this book opens with a scene skewering a very specific subset of fantasy---the regressor MC who is trying to save the world. Sylver really doesn't care what this dude is trying to save his world from, given that his methods of getting there involve murdering all of Sylver's closest friends. And so the arch-necromancer lich Sylver caps off that chapter of his life in a blaze of glory.
And then he wakes up. Which was not supposed to happen.
The story loves playing with this weird juxtaposition. Sylver still has all the knowledge that a mage of his caliber might be expected, but he's also delightfully full of little practical tidbits--like how necromancers should always target criminals and not honest folks, because people are far more likely to let it slide when bandits and thieves mysteriously go missing. Or in some cases, outright pay Sylver to go collect the bodies he wants for his own purposes. (His continual arguments with the Guild receptionist about the type of requests he's able to take on are so much fun.)
The problem is that Sylver didn't just wake up essentially as powerless as a small child in a future he knows nothing about. The real problem is that magic itself has changed over to some kind of System. And that System has its own rules about how things work. His annoyance at HOW MANY TELEPORTERS come to annoy him is also comedy gold. Because teleportation was a really advanced spell . . . and a really basic System perk. Sylver mentally sidetracking when he meets the teleporting goblins is just too funny.
Plot-wise, it's mostly a series of very loosely connected adventures as Sylver tries to carve out a place for himself in the world. The fact that it's a web serial with no good break point is unfortunately evident in the rather abrupt end, but at least many of the main little adventures have finished up and now it's just the larger questions looming. Sylver is very much out of his depth. But the fact that he's here at all means something is up, and all he can do is try to build his own personal power and network as fast as he can.
Overall, this is one of my favorite necromancers in all fiction. Sylver is charismatic, practical, and firmly committed to protecting his friends and family. And then he's also blunt about how he has no qualms about human sacrifice when the victims are criminals. It's also hilarious and I need to make a whole file of favorite quotes. I rate this book Highly Recommended.
This is a fantasy LitRPG series about a very powerful Lich/Necromancer who dies and is mysteriously brought back to life/unlife a very long time later. Sylver has all his memories but he has to start from scratch with a different body and under the control of a system that didn't exist in his previous life. This theme of an overpowered character having to start over via reincarnation or whatever is common in Manga/Anime series. Despite being a Necromancer Sylver mostly seems like a normal guy with perhaps gray morals. He wants to protect himself and the people he cares about by any means necessary. This series is a little darker than most since it does focus on a necromancer who can raise the dead. Sylver is underestimated a lot and despite starting over is still rather overpowered. I like that he has to keep his comeback quiet though because there could be powerful enemies out there.
The author uses a different style of writing action scenes and laying out the story that I can't explain very well. Sometimes he will jump ahead to something like Sylver just got stabbed and then will eventually explain how Sylver got to that point. Sometimes the author will end a chapter or even the book almost mid-conversation. Action scenes were harder for me to follow.
This series is still ongoing as of when I'm writing this review. I've read 3 to 4 books thus far and I'm enjoying it. My favorite element of this series is Sylver slowly trying to figure out who brought him back and why.....and his efforts to find any of his friends from his past life.
This is the second book with roughly this story I have read in two days, and both have made the same errors.
Both involve a powerful magic user waking up hundreds or thousands of years in the future and rebuilding a life in an unfamiliar world. The first story was Imperial Wizard by J Parsons, and my complaint with that was it failed to lean into the character-building paths built into the fish-out-of-water storyline, and the characters were shallow and unengaging as a result.
The same is true here. There's so much potential for great character work with this storyline, especially with this one where the protagonist's very existence comes at the price of an innocent man's life, but it's ignored.
Once again, this leads to shallow characters I don't care about. Without that attachment, there is nothing keeping me engaged with the story. I gave the last book the benefit of the doubt and kept reading to the end to see if it improved. Life is too short to do that for every subpar book, so I'm bowing out at 50% on this one.
It gets three stars because it's a serviceable adventure book; it just doesn't offer much more than that.
Sylver is a great MC. He is an interesting combination of intelligent, likeable and caring to his friends while also utterly ruthless in achieving his objectives. I enjoyed the backstory of an ultimately powerful necromancer being reborn into a low-level body in a distant future which is also now subjected to a System.
My biggest issue is that it pretends to be litrpg. We see stat sheets, we see skills, we see level-ups and there's a lot of consideration given to the MC's advancement. What we don't see much of is any of this mattering one whit to the story. Sylver does what Sylver wants. He laments his lack of mana and his low level, but special pleading is always ready to save the day and rationalize why he can suddenly summon hundreds of zombies, physically overpower high-level warrior types or just summarily murder masses of higher-level characters.
I would have enjoyed this book a lot more without the litrpg elements. It would have been a much more believable tale if it didn't constantly need to justify why Sylver's opponents seem so inexplicably fragile and just plain terrible at being high-level.
litrpg fans looking for an enjoyable and lighthearted necromancer slice of life this might be for you. Sylver makes for an enjoyable protagonist that leveraged his extensive knowledge of magic to outmaneuver opponents. His rationale/actions are also more believable/cohesive than your average litrpg fair though the bar is admittedly low. If you are looking for antihero material you may have better luck with something like Father of Monstrosity, Sylver is more heroic than what you might guess from the premise and reviews. That said, he does get his hands a little bloody now and then. The litrpg and magic elements seem to be decent though a bit underutilized as of yet. The setting is your usual fantasy fair, though not much has been built out yet regarding the politics, region or any overarching plot. Hopefully we get less base building (and people collecting) and more adventuring/exploring and world building going forward to help expand on this but that remains to be seen. A promising start.
Pretty good. Not the best adaptation from royal road to book format that I've seen, but it's readable. Would recommend.
Story is interesting, main character is alright and it doesn't feel like a book for children. I could actually believe that the mc is the ancient dude that done it all as the book suggests. And I especially enjoyed that the struggle isn't just boring grinding and the story is about the dude actually doing things instead of just preparing for the singular big bad.
Other characters are kinda briefly explained instead of properly integrated into the story with solid depth and back story. There is the classical issue with author choosing to portray the main character as reasonable asshole and then backtracking and repeatedly explaining that he isn't that bad. But both things weren't that bad as to really annoy me. It seems more of an issue of the story being originally web serial instead of a book that could be edited (and read) as a whole.
Basic premise: Ancient lich necromancer gets reborn into his own world thousands of years later where suddenly a System exists. Our MC now has to figure out what happened to everyone he knew and get stronger.
We have an interesting premise, a pretty cool OP necromancer MC, the writing is decent but definitely could've used more editing.
The story is a bit of a parody on the generic isekai tropes in the sense that he comes across multiple plotpoints that usually would kick off a major storyline, but our MC just says "Nah not interested, don't involve me".
And this would be great, but it's where it goes wrong for me
Instead what ends up happening is that we still get drawn into every single one of those storylines, but now without any of the background info, which makes it so everything ends up feeling shallow. It just feels like a lazy way for the author not to have to flesh out his story.
It's still an okay read, but it could've been a lot better
After a really tedious start where Sylver seemingly tries to kill his enemy's will to live by talking, the book luckily got much better once he possessed his new body..
The premise of the book is interesting. An ancient lich/necromancer gets isekaied into a parallel world in the future where a litrpg system exists but finds out that his old skills still work.
Regrettably, rather soon the story looses it's way as the protagonist only has vague long term motivations as he he intends to find out if anyone of his cabal survived. The world building remains very lacklustre in the first few books and the characters two dimensional and forgettable.
The protagonist himself reveals himself more and more to be an utterly ruthless sociopath/murder hobo who has no problem with torturing people in his quest to become ever stronger.. He always has to show his superiority and keeps winning against ever stronger enemies by cheating and plot armour in an extremely contrived way. I found it funny that he keeps complaining about his low mana even though he hardly uses any interesting spells..
Teleportation skills are used that excessively in the first books that it totally got hilarious..