The critically acclaimed and best-selling PlayStation 3 video game jumps onto the comic page! A quest for the legendary "Amber Room" launches Nathan Drake on a journey to the center of the earth. As enemies from Sir Francis Drake's past come for revenge on his descendant, Drake must use all the skills at his disposal to stay one step ahead of the game!
This comic-book rendition of Uncharted was a fairly good read. It was entertaining, at least. Coming from someone who has played the video games series a number of times, it was exactly what I expected. The storyline is not much different than any of the ones you will find in the video games, except noticeably, and obviously understandably, compressed. For that reason, it kind of felt like it was missing something, but everything made sense and worked out properly, so I guess that feeling just comes from being used to a story long enough to fill up ten or so hours of gameplay. The characters and their distinct senses of humor and attitudes were portrayed wonderfully. This comic would make an interesting game, if expanded, and so I think that calls for three stars. It was funny and entertaining, but nothing extraordinary or too impressive. Still, it's worth what little time it takes to sit down and read it if there's nothing else too pressing going on in life, and if you're a big fan of the franchise. EDIT: After reading other reviews here on Goodreads, I realize what I felt was missing. The in-between stuff. All of the action and fun jokes are here in the pages, but the curiosities, suspense, and true moments of plausibility in the characters have eluded this work. Again, for understandable reasons - there is only so much room to fit in all of the explosions and bullet sprays necessary to complete an Uncharted adventure here. The exciting action parts made the cut, but the really great stuff, the stuff that makes the series so incredible, is missing. So... I'll leave my rating at three stars, though at this point, I'm feeling more like 2.25-2.5 stars is more like it.
I can’t believe this is my third time reading this and I haven’t complained yet that Elena is on the cover but does not appear in the book. Well I’m complaining now! I still love the story and Uncharted vibes though.
________________________ 4.5 stars, but I had to round up to 5 because I love Uncharted so much.
This book is basically a prequel to the first game, and details a job that Chloe worked with Nate and Sully. It set everything up perfectly for the first game, but I missed Elena. She and Nate have some really funny dialogue and I love them together.
Nate’s trademark humor was there, as well as back and forth banter with Sully, but I would have liked it to be longer.
Writer Joshua Williamson and artist Sergio Sandoval keep the tone of this adventure comic lighthearted and punctuated with enough thrills to make this standalone volume a worthwhile read for fans of the Playstation 3 video game trilogy and adventure fiction aficionados alike. By no means essential reading, UNCHARTED was a sufficiently entertaining diversion from my super-hero dominated trade paperback stack.
In UNCHARTED, explorer Nathan Drake embarks on a quest for the legendary Amber Room, partnered by series favourites Victor Sullivan and Chloe Frazer. The narrative is at its best when Drake is exploring ancient caves, crossing rickety bridges, and dodging booby traps. Unfortunately the lead-up to this adventuring is a fairly standard, convoluted affair, consisting of backstabbing, rather humdrum revelations, and our hapless hero uttering the word 'Crap' every time he's facing down the barrel of a gun - which occurred a few too many times over the course of the five issues.
The climax consists of a stunning series of events, but the insufficient buildup means it lacks the punch it should have had. Whatever my gripes with the plot, Williamson's dialogue is pitch perfect; he nails Sullivan's dry wit, and Drake's overt sarcasm, but the script never once feels overwritten - Williamson allows his artist, Sandoval, plenty of room for expression, and large, dynamic panels, and boy does he take advantage. Sandoval's art is very clean, and each character is recognizable without the slightest overtone of manic tracing; the final chapter, which I won't spoil here, is astonishing, as artist, inker and colourist unite to create a wonderfully energetic sequence.
Willimason and Sandoval demonstrate the potential of adventure comics in the modern era, and have whetted my appetite for more. You don't need to be a gamer to enjoy UNCHARTED; so long as you're able to forgive a few early contrivances, you'll get a kick out of it.
If there is any entertainment medium other than video games that would embrace the thrill-a-minute, breakneck pacing of an Uncharted story, comics would be that medium. And, to a degree, the Uncharted experience that fans of the series love so much survives the transition here from controller to panel, but a few key components get lost in the move and the book falls short of what fans expect from this series as a result.
What does survive the switch is the feel and voice of the characters. I imagine the task of ensuring that a beloved character being adapted to a new medium rings true to the source material can be rather nerve-wracking for a writer. Fortunately, Joshua Williamson can rest assured that he has faithfully translated Nathan Drake and company to the comics world. Nate is suitably sarcastic (while still being likable), and exasperated with his predicaments (it just wouldn't feel right if Nate wasn't in over his head throughout the story). Sully and Chloe are also well represented, though Chloe's interactions with Nate in the book do bring rise to some questions about continuity.
The action packed nature of the Uncharted franchise is also present here. The pages are packed to the brim with explosions, bullets, fisticuffs, chases, and escapes. Just like it should be. However, it comes at the cost of build-up. While the bread and butter of the Uncharted series is its large set peices and jaw dropping action, that's not all it is. In between those moments lies the soul of Uncharted. Its characters. Yes, this book gets the feel of them right, but it neglects to include those calm moments interwoven through the story where Nate and company grow and change and become real people to the player/reader that the games do so well. It's what adds weight to all the bedlam in the story, and this book doesn't have it.
It's not all Williamson's fault, though. It can't be easy to condense a style of story that's meant to last eight to twelve hours (counting gameplay) into six tiny comics. It's just not enough time to develop everything that makes these stories great. In addition to the character moments, the main mystery suffers from the shorter presentation as well. The story of Richard Evelyn Byrd and The Amber Room is really interesting, but it's forced to develop so fast that we never have time to appreciate each twist because it's quickly shoved aside so the next revelation can be made. The story overall would have really benefited from an extra two issues or so.
A few other annoyances exist, such as the frequent use of dramatic...
...ellipsis that hop over both panels and pages an annoying number of times (comics writers really need to find new ways to create dramatic reveals), and the above mentioned continuity questions. These are minor complaints, though.
What is wonderful about the book, though, is the art. The pencils are detailed and consistent with the style of the games while still being unique enough to be enjoyed as more than just a good copy of the game's style. The action is portrayed wonderfully, with dramatic angles and excellent coloring. Even though the action scenes are disappointingly shallow, at least they're a lot of fun to look at. Of special note is the final set peice of the story, which looks phenomenal. The colorists especially should be proud.
It's too bad that what could have been a fantastic book is stripped down to a generic adventure story. Fun, but with little substance. The art saves it from two star territory, but it's still only a "recommended for series fans only" type of book.
If you're a fan of the video game franchise then definitely give this a read. The creators manage to capture the tone of the source material, though the scope of the adventure suffers a bit, and the overall narrative seems a bit rushed & compressed. It also feels like they tried to cram too many historical mystery archaeology plot points into the tale where one would have sufficed. In the end though, the art captures the aesthetic of the story perfectly, and the characters are well represented. If you can get past the rushed plot, you'll definitely enjoy it. Where the video games are a three course meal, this is a tasty amuse-bouche.
I couldn't give this graphic novel less than five stars. Firstly because it is "Uncharted", and secondly even if this story was kinda cramped and left you wanting more, its tight quarters will be enough (even in its lack of length) just to leave you with a smile on your face. The artwork is phenomenal. I was worried that the uncharted characters would lack in detail, but the first couple pages quickly dismissed the idea. Nathan's starting lines of "Crap" was a goldmine. The story is a great addition to the series and easily could have been made into another game. I loved it and I could read it again. Maybe even just to look at the artwork again.
Acabo de adicionar otro cómic a mi lista de lecturas (creo que como vamos, este año me ira mejor con los cómics que con las novelas en general) y se trata de un cómic companion/precuela de la que se ha transformado en una de mis sagas favoritas de videojuegos de este último tiempo, como es Uncharted. La historia se centra en la misión de Nate y Sully de encontrar Agartha, la ciudad dentro de la tierra hueca que un famoso aviador dijo haber hallado hace años. En su camino se encontrarán los típicos villanos que suelen aparecer en las juegos de Uncharted. Pero más importante que eso, se explicará como Nate conoció a uno de los personajes más importantes de la saga: Chloe Frazer. Siempre he sentido una debilidad pero el personaje de Chloe, en comparación con el de Elena, quien es el interés amoroso principal de Drake en la saga. Y es porque Chloe representa a la mujer arriesgada y dura, una versión femenina del mismo Drake, pero que muchas veces es más lista que él, especialmente en situaciones complicadas. Por eso mismo, leer la historia de origen de esa relación (cosa que no tenía idea que era así) me pareció demasiado bueno. La historia en general es simple y buena. Me hizo recordar mucho a un juego de la saga (ninguno en particular, sino a la jugabilidad en general), podía verme en cada locación moviéndome por ahí y descifrando acertijos, lo que le dio un gran plus. El cómic tiene dibujos muy bien logrados, que además de reflejar muy bien a los personajes, aporta mucho a las escenas de acción, viéndose muy fluidas y bien construidas. Los detalles arquitectónicos flaquean un poco (algo que en general, en los juegos de Uncharted se luce mucho), especialmente en la construcción de Agartha, pero las escenas finales se ven maravillosas. El final fue algo simple, sentí que pasaron de una tensión gigante a una escena bastante anti-climática, pero aun así me gusto. Mi conclusión luego de este cómic es que debería jugarme los juegos de Uncharted que me faltan y que si siguen tirando material adicional, lo más posible es que lo consuma feliz.
While a fan of the Uncharted games, I tried to approach this with only the expectation that it would be a fun little adventure romp. It never really exceeded those expectations, however, and was a little skimpy on fun. As a fan, I can credit it for not breaking continuity, and all returning characters seemed in-character. Showing how Drake and Chloe meet for the first time was fun. However, the writing isn't great, and there is a slavish desire to recreate set pieces that work in the games, which are just not that exciting in comic form.
Pretty good! It keeps the same Indiana Jones type mood and charm as the video games, introducing Nathan Drake to Chloe Frazer in what seems to be the prequel to the games. Quite enjoyable. I really like the interaction between Nate and Chloe. I'm slightly sad Elena Fisher isn't in it - even though she's on the cover - but I'm happy with how the story turns out, and Adam Hughes' cover makes up for everything. The interior art is similar in style to the Tomb Raider comics, but this looks better and slightly more realistic.
This was a fun book. It did maintain some of the charm of the games, but was of course a different experience overall. It was fun to see how Nate and Sully met Chloe. The art was good as well.
quick review: Oh Nate, you're great, but this was just average.
long review: As a big Uncharted fan, I was excited to dive into this series and have another adventure with Nathan and the squad. I'm not sure exactly where this story takes place, or if it is considered canon within the franchise, but it is definitely before the events of the third game. Honestly, the plot has not wowed me, but it has potential, and is strange enough to slide in nicely with the rest of Nathan's wacky adventures. Whilst it does have some of the charisma that is present within the games, it lacks that extra uncharted flair which makes me love the games so much. The art, at times, feels a little off, but the iconic characters are recognisable, and it's nice to see so many familiar faces packed into 21 pages. I can hear the voices of the characters as I read their dialogue, which either means they did a great job with characterisation, or I am a little too familiar with Uncharted (probably a bit of both). Overall, it's a nice way to reconnect with the characters again, but may shape up to be a somewhat forgettable story in the long run.
ISSUE #2 score 60 / 100 ( C+ / B- )
triggers: guns
quick review: Bruh, Chloe on the cover art just isn't it.
long review: Not quite as a good as the previous one. It continues the story and pulls a plot twist which doesn't really land for me. . There are some fun Chloe and Nate banter moments, but the artist really seems to struggle with drawing female characters, and that can take me out of it somewhat. Good enough for me to read the next one, but those who aren't already invested in the characters might find themselves stopping here.
ISSUE #3 score 60 / 100 ( C+ / B- )
triggers: guns
quick review: Have I mentioned how much I love Chloe yet?
long review: This issue, despite being one of many 21 page comics, felt especially short. Unlike with the previous two, it feels like a particular shame as I found myself enjoying it more than the others purely due to the fact the story reaches an interesting part. The highlight in this one is definitely Victor goddamn Sullivan, whilst the low light has to be the female villain, Rose. She becomes part of one of my least favourite sibling tropes which is calling each other 'brother' and 'sister' rather than by name. If you are not the Mikaelson Family, you cannot pull that off.
ISSUE #4 score 60 / 100 (C+ / b- )
triggers: guns
quick review: Real Nate would have picked up the guard's gun.
long review: Honestly, not much to say about this one. Stuff happened, that's for sure, but I think I've just become numb to this story line and am simply finishing it because that's what I do when it comes to Uncharted. If I can beat brutal mode, I can slog through this! PS. still love Chloe.
ISSUE #5 score 70 / 100 ( B )
triggers: guns, violence
quick review: Damn, well, that took a turn.
long review: You know what, I am glad that I continued. There were some 'okay wow I did not see that coming moments', which, upon reflection, were bound to happen based on the dynamic the characters had. A big improvement from the last issue in my opinion, with a bit more of that Uncharted madness which is so present in the games.
ISSUE #6 score 70 / 100 ( B )
triggers: none that I can remember
quick review: This may be the most Uncharted-like of the lot.
long review: Having read all of it, I must say that, as a big Uncharted fan, I have mixed feelings about this series. Whatever problems I had with the earlier books, this one ends it on a high note. It was one of the few times when I felt like 'yes, this is Uncharted whilst reading the series, and it has the typical Uncharted running whilst everything is going to crap around youending. I would recommend this series to fans of the games purely because it's short and does, at times, encapsulate what fans love. However, don't go out and buy the physical as it is NOT worth the £100+ asking price unless you are rich or a hardcore collector.
The journal of Richard Evelyn Byrd mentions the Lost Russian Amber Room or Hollow Earth. It's an underground area described in the notes to have its own sun. Also it's Nathan Drake's current goal. He is a male Tomb Raider, but the game that features him is on PS. I can't be seen near a controller, so I haven't played it. The story has all sorts of lovable characters, funny one-liners and enough last-minute saves that it should please any action fan.
There's a ton of action, plenty of nameless thugs armed to the teeth who never manage to shoot anything but walls and floors, artefacts protected by secret mechanisms that don't really follow the rules of physics, and named characters who want said artefacts to rule the world because they're obviously magical. Did I mention the deus ex machinas? Fortunately, I was expecting them for a story like this.
Nathan's adventure pits him and his partner Victor 'Sully' Sullivan against Michael Ludlow and Rose Daughty who are apparently brothers like their names suggest. And against Mikola Rusnak and his heavily armed thugs. All three parties want to locate the Amber Room. Then there is also the female Tomb Raider... Chloe Frazer. This story has it all.
If you enjoy the games, you will likely enjoy this. The voices of the characters, as well as the pacing and scale, are all captured almost exactly true to the source material. Like the games, the story isn't anything special or unique (and in fact this is basically a condensed copy of those stories). But it does get the job done, and it's reasonably entertaining. It's also an incredibly short, quick read due to the pacing. The art is also really good, especially for a tie-in comic. My only major complaint is that there is very little in the way of history and culture here. The games do a good job of taking you to interesting locations with complex, storied pasts in the real world, but there's none of that here. Aside from one historical figure that sets the journey in motion, everything else is pure fantasy. Other than that, it's fine.
If you're not a fan of the games, I can't imagine you would enjoy this at all. It assumes you are familiar with the characters and timeline.
Disappointing. Other than Sully, no one felt like the characters in the videogame, especially Nathan Drake which to be honest takes a backseat to Chloe in most scenes. The villains are forgettable, bland and towards the ending, act irrationally and suicidally without any buildup or foreshadowing that offered any explanation for such erratic behaviour. The plot is simplistic and the art is serviceable at best. A waste of time, really,
This story definitely captured the charm of what makes the Uncharted franchise so irresistible. Nate is an Explorer who is sarcastic, funny, strong, and has a good heart. And along for the ride is Sully; an older man who is more of a treasure hunter but has a Fatherly soft spot for Nate. The writing captured their usual banter and how well they work together while fighting off bad guys, battling the elements, and finding uncharted lands and amazing treasures. If you are a fan of Uncharted and looking for an illustrated version to read then pick this one!
Střih je občas chaotický, postavy se pletou (a to je jich tam pár) a záporáci jsou lehce dementní, přesto je to fajn oddychovka alá dospělejší Kačer Donald.