2.5 stars
First half of the book--- half a star! aaaagh! exasperating, hard to get through, laboring to stay awake.
Second half--- 2 stars! whew! thank goodness, something's finally happened that I could care about.
The main problem is the main character Aniva. I don't want to have anything to do with her. This girl desperately needs a crash course on good manners and right conduct... and drastic lessons of HUMILITY. So when things started really going bad for her, I started feeling happy. That sounds really mean... but I can't honestly have an iota of sympathy for this character who do not show any amount of respect for anyone or anything, not even when things are desperate for her. She has big issues on ATTITUDE. She outranks the evil green witch Anesidora in the attitude department, and even Lord Voldemort, for that matter. At least He Who Must Not Be Named cares for something and treats his loyal servants well. I believe the Dark Lord's character is capable of saying "thank you", but not Aniva-- it would break her to pieces. There was no itsy bit of gratitude from this girl even when she was rescued, when she was given food, when she was given shelter, when she was learning things, when someone was showing her kindness. Where the hell did she grow up, among the wilds of the jungle? With Aniva, friend, foe, or family doesn't make any difference... so why should I care saving her life? And therefore lies the root of my disinterest--because the book is about saving her from death and from becoming a Blood Demon.
If this was a character who is bad only because of circumstance, and you can still see glimpses of goodness, or at least desire to do good, then I would be engaged in the story. But there is nothing in Aniva that elicits compassion from me. Her wimpy twin brother Axton gets more of my approval. Had the author attributed Aniva with some decency, this story would have improved dramatically. As it is, she is always making Axton insecure and miserable. There's no good contribution mentioned of Aniva to her immediate society. I didn't read any act of kindness by her. She thinks too highly of herself and has a great lack of concern for others. If not apathetic, she is ill tempered and irritable. She doesn't cause anyone's happiness in this book, nope, not your ray of sunshine. She is also selfish that she knows not to give but just to take, take, take. She is always suspicious with any act of kindness towards her. She's always trying to best others and always smug with her wins. All this negative qualities in one young teen who is supposed to capture our heart as the main character. No way. To put it bluntly, no one will miss her if she dies. Well, maybe her twin bro Axton-- but he'll definitely get over it fast enough he when finds out that life is better without Aniva and her constant taunts and ridicules. If that does not convince you how impossible a character she is, read this: When facing a life or death situation, one tends to TRY to be nicer or be DESPERATE in finding a cure. But Aniva? She just scoffed at her brother for suggesting to find out more (thru reading) about the unknown plant that was her only hope. What did she do? Run around Lighthaven trying to outbest everyone in a game of skill. Total failure.
Alright, now that I've exorcised Aniva out of my mind, I'd like to compliment the author for creating a one-of-a-kind garden somewhere beyond the leafy curtain of the neighborhood Willow tree, where the green witch Anesidora lives. Axton & Aniva Rhyme's parents disappeared in a car accident a long time ago. The car left a mark on Anesidora's tree. But in a dream, the witch showed the twins that she invited their parents to enter her home, her garden. As the twins set out to find their parents, they entered the dangerous and wonderful realm of Anesidora, and was swept up by the life inside the Lighthaven. But the search for their parents took a back seat when a more immediate problem came up-- saving Aniva from demonhood, or death.
The world the author creates is certainly fresh, original and unique. There is no magic in this story, but the world she describes has a fantastical and magical aura, albeit filled with it's own dangers and mutated creatures. The pacing was boring in the first half, then bolted to suspense and action in the second half, with the introduction of the antagonists--- the Crows. The real conflict, which was late in revealing itself... was about achieving equality amongst the citizens of the Garden--to become a unified haven without discrimination. The Crows are tired to be regarded as Wilds and dangerous creatures to be avoided at all times. Their arguments actually gives depth to this story. But the saving grace here, really, is the world of the Garden, the Fire Grove and its many havens. The plant lore is very interesting and comprehensively detailed. The nomenclature are as wonderful and as abundant as the plant life of the whole of the Garden itself. Being an unusual world, the story often dwells on backstory and origins rather than moving the plot along faster. It was relevant to world-building I guess, but there was just too much info. You haven't had time to grasp the terminologies inside Lighthaven quite yet, when next thing you know you're in Blackwood territory with a whole new set of social structure, plant lore and terms to digest. Still it's extensively and vividly described that it takes a life of its own. If only there were better characters.... :-(