Generally, books about software packages try to enumerate all the features without filtering out the most useful. Generally, books about game design try to stay as high-level as possible, leaving discussing the actual techniques and artifacts in industry applications of game design to on-the-job training. In Practical Tools for Game Design Students , game designer and educator Zack Hiwiller tries to straddle that fence–teaching real applications of both theoretic and software tools with practical applications to life as a professional game designer.In Practical Tools for Game Design Students , readers will