A concise dissection of Apple's iOS user interface design principles In Detail The incredible growth rates for the iPhone, iPod touch, and iPad have pushed consumers to a new "App" economy, with developers racing to the platform. Mobile touch-centric interfaces vary greatly from traditional computing platforms, and programmers as well as designers must learn to adapt to the new form-factor. The iPhone User Interface Cookbook offers a complete breakdown of standard interface design on the iPhone, iPod touch, and iPad. You will learn the tools behind the trade, how to properly utilize standard interface elements, and custom UI tricks that will help your work stand out on the App Store. The book is designed to be a complete overview of interface design on all iOS platforms, offering insight and an inside look into app design. A variety of topics are covered, starting with an overview of tools for the app interface designer, touching upon popular interface components such as the Tab Bar, and offering suggestions for complex game interfaces. Whether you're new to the platform or a seasoned developer with numerous applications in the App Store, this book strives to teach everyone simple and easy to implement tips for iOS interface design. Regardless of skill level, the iPhone User Interface Cookbook offers a detailed breakdown of all things interface design. What you will learn from this book Approach Written in a cookbook style, this book offers solutions using a recipe based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order. Who this book is written for The iPhone Interface Cookbook is written from the ground up for people who are new to iOS or application interface design in general. Each chapter discusses the reasoning and design strategy behind critical interface components, as well as how to best integrate each into any iPhone or iPad application. Detailed and straight-forward recipes help give guidance and build understanding far beyond what is offered through Apple's Human Interface Guidelines.
Two things I really enjoyed about this book: 1. It was a quick read. I was easily able to complete it in two short sessions. 2. It will make a handy reference guide for future projects for quick, precise information.
One of the reasons the Cookbook series of books is a favorite of mine is that it gives precise, detailed information about specific things. Depending on what kind of learner you are, you may or may not like this. If your one who just sets out to conquer the world and gets stuck here and there, or wonders how something could be done better, then you’d probably enjoy this book. If you’re more of a follow steps 1-100 to complete a project, then probably not so much. Your mileage will vary ultimately depending on what type of app your designing. That being said, the author does beat in concepts of good design and maximizing screen real estate.
Just a word of warning: this book makes use of Adobe Photoshop for creating custom icons and your interfaces. I was able to complete this book using the Open Source equivalent, GIMP with little or no trouble at all.
I really enjoyed reading this book, it reads fast! I read it when commuting from home to work. It helps you to easily create applications either for the iPhone or iPad and discusses the differences between them. Even for me, without any experience developing applications for this platform, it was totally clear how things worked and what were the important bits.
I liked the tone, attention to detail and readability. Though, it doesn't get into developing for iPhone/iPad from a non-Apple environment. This might be an option for another book.