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Artificial Morality: Virtuous Robots for Virtual Games by Danielson, Peter (1992) Paperback

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Artificial Morality shows how to build moral agents that succeed in competition with amoral agents. Peter Danielson's agents deviate from the received theory of rational choice. They are bound by moral principles and communicate their principles to others. The central thesis of the book is that these moral agents are more successful in crucial tests, and therefore rational.Artificial Morality is inspired by artificial intelligence. The solution presented to the problem of rationality and morality is the building of better moral robots. Danielson uses robots paired in abstract games that model social problems, such as environmental pollution, which reward co-operators but even more those who benefit from others' constraint. It is shown that virtuous, not vicious, robots do better in these virtual games.

Paperback

First published March 9, 1992

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About the author

Peter Danielson

51 books17 followers
House pseudonym used by Franklin King, James Reasoner, George Warren, and Hugh Zachary

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