Ever wondered what India was like in 80AD? Well neither had Jade and Phoenix - until they ended up there for Level 4 of the game. In the tropical heat of India, they have to face a whole new range of enemies. Snake-gods, invading armies, assassins and war-elephants are all on the list. To complicate matters, the Game is now open to internet gamers in the real world. The race to win is on.
Aiki lives in Brisbane, Australia, with her husband, (Ernest), teenage son (Leonidis - not their real names, obviously), aging dog and directionally-challenged fish. In between being a wife, running a business full-time and helping Leonidis with homework, she squeezes in a few hobbies, including: Martial arts, painting, writing, reading, bellydancing and playing three or four musical instruments. Occasionally she even sleeps. Very occasionally.
Phoenix, Jade, Brynn and Marcus are back in this all-new adventure in the 80 a.d. series. They are now in Level 4 India and their goal is to return the Sudarshana to Vishnu's Temple in Punya-Vaisha. Can they accomplish their goal while fighting Snake-men, killer assassins, two warring armies, and another player who is slowly weakening Jade for his own gain? Read this and find out.
I enjoyed this 4th Installment of the 80 A.D. series and can't wait to finish this series with book 5 the Yu Dragon. You can get this entire series for free on Smashwords so definitely check it out if you like action adventure, fantasy, historical stories.
The intrepid band are now in ancient India caught between two warring nations. Not only do they have to complete their quest, but save a nation while they are at it.
A good addition to the series. Our heroes adventure in a game world continues, this time they are in India. The story is of the same great quality as the previous book, the characters are excellent and the group dynamics is fantastic.
The new character in this book that joins our regulars on their quest is a player from the real world. This was very interesting to see as it has massive implications for what is going on in the story. Unfortunately it raised a number of plot points that are my main reason for only rating this book three stars.
Firstly the new character states that every character in the computer game has their own unique quests, this is to stop players teaming up, and they are not allowed to discuss what their quests are with other players or they will be banned! This doesn't make sense in the real world, since it would be practically impossible to create that many unique quests for 1000's of players. Plus the fact that the whole point of on-line games IS to team up with other players in order to complete quests. And why they heck doesn't anyone tell him "HELP! We are trapped in this game and can't get out!"
Admittedly this may be explained in the final book, but it also seems odd that new players have been allowed into the game after our two heroes have become trapped in it, it has been assumed that their real bodies are still in the real world, plugged into the game.
The other problem I had with this book is that most of the main plot points are from the previous books; avoid a large army (book one), go back and help people instead of adventuring on towards your goal (book two), free a trapped God (book three). There are some new things in this book, but not enough for my liking.
Overall this was a good story with great characters and group interactions, but was let down by the fact it is too similar to the rest of the series and plot points that make no logical sense.
This is the fourth in the series 80 AD, and this time our intrepid heroes are in India, fighting snake gods, trying to stop a war, and they only have about 5 days to do this. Our little band of heroes find themselves meeting another PLayer, which tells them that the game is now open to anyone. This character can interact with the outside world, so every so often his avatar pauses while he checks Google! Yes, it was predictable in that *****SPOILER***** the Player they meet turns out to be working for the bad guys, but then he does get a chance to redeem himself. He also makes reference to using a "pretty blue potion", which is important in the next book. But the fact it was obvious didn't spoil the story - but again there was a lot of periods of self doubt, but again, they are still only just 13 years old. The only thing that I felt was missing from this book was during the battle, when Phoenix was trapped and Jade blows the horn...and there was the opportunity for the cry "THE EAGLES ARE COMING!" But that would have been an extra cherry, I suppose!
After the exciting action and story progression in the first three books, this one felt like a bit of a let-down. There was almost no plot to this story , and the main characters have become rather stagnant. I realize that Jade and Phoenix are still in their early teens, and are kind of loners/outcasts; however, I recall being a lot more tolerant and understanding at their age, in a time where being a geek was still uncool. It's kind of hard to believe that after completing three "levels," they're still harping on each other over their perceived personality flaws.
Still, what action there was in the book was engaging, and the setup for the final level has me ready to dive in. Here's hoping that the conclusion proves more satisfying than this installment.
Another enjoyable book in the 80AD series. After having finished the 3rd book, "The Tekhen of Anuket" I was not so sure that I wanted to continue reading this series as I felt that there was a bit too much (for me) gore in that story. Thankfully, enough time has passed since I read it that this past weekend I decided to give it a try. Much to my surprise, and pleasure, the author toned back that part of the story without compromising on the action. I started this book on Friday and found that I just couldn't put it down. So, although this was a bit lengthy (449 pages on the Kindle) I flew right through it and enjoyed it a lot. One more book to go. Can't wait to see how it ends.
I did enjoy this book, however not as much as the third one. I did like the little twist at the end of this tale. I did not see the assign stealing Jade and succeeding in getting her to China before her friends. However, I did miss the humor that existed in the third book. I just feel like that was the missing part of this book. The book did have some humorous moments that I was able to laugh at, but not at the same level as book three. In the end, I would recommend the book. I enjoyed the little adventure and the fight that exist at the end. It followed true to fantasy adventure.
This entire review has been hidden because of spoilers.
It's gotten better. As soon as certain elements were mentioned in the story, I knew what was going to come to light. I did like seeing Jade toughen up and stop whining, and not being the pansy girl trope that plagues a lot of fantasy where gaming is involved. However, I still find Phoenix to be selfish, Marcus to be wooden, and Brynn to be the obnoxious little brother that your parents force you to take along.
This an interesting book with lots of new twists from the first three, the four friends find themselves in India this time. In the middle of a great war between different factions, they must restore a sacred treasure and balance the powers of the land. Page turner, fun--get it.
This one struggles a little bit more than the previous three. This book does very little to move character or plot development along, it does not invest you any further into the story. This while well written simply seems to be `here is book four` because there are supposed to be five.
Poorly written, unoriginal, barely worth the price = free
Unoriginal YA. Story idea wasnt bad, but writing/ execution lack. Many better similar themed books out there; try them instead. Again, you get what you pay for.