Chloe Burke dreams of creatures who walk through fire and a strange boy who saves them both.
Her parents convinced her long ago that the dreams are the result of a childhood fever, but she can’t shake the feeling that some of it is real, most especially the boy.
Beneath the dreams lies a deeply buried reality: Chloe and her family are refugees from Annwyn, once a formidable techno-agrarian civilization now burned to ash. Years before, a handful of her world’s survivors escaped to present-day Earth after their world was razed by the Abandoned, powerful elemental creatures who burn through world after world in an endless cycle of consumption and destruction.
Using a combination of alien technology and indigenous elemental magic, the refugees sealed off their burning world from modern-day Earth by binding one of the Burke bloodline to the portal. To keep her safe, Chloe’s parents hide her as a normal teenager in Atlanta, with no knowledge of her true birth or purpose. But the Abandoned slowly infiltrate anyway, brutally murdering everyone who knows their ultimate goal: to reopen the portal and let more of their kind through.
Eliot Gray is a Guardian, the last member of a powerful warrior tradition, kept isolated from his adopted world by the uncle who trained him. Unknown to his blood-bound Ward except in dreams, he must convince her that not only is her life in danger, but to trust him as well. Enraged by her family’s lies and grieving over her losses, Chloe must face the truth about her origins as she becomes the Abandoned’s next target. Together they journey to Gray’s Landing, the tiny town sparsely populated by refugees from her world, in order to protect the portal hidden there.
But just across the river from Gray’s Landing is Raven’s Ward, an industrial wasteland of a town determined to expand no matter what the cost. When Alexander, troublesome heir to the vast Ravenwood fortune, returns home after getting kicked out of school, he finds that his power-hungry father has strange new business partners who are determined to make Gray’s Landing their own. Unsettled by the changes he sees in his family and home since their arrival, Alexander vows to do everything in his power to keep these bizarrely dangerous partners from growing stronger.
Can Chloe and Eliot keep their adopted world safe from annihilation, while Alexander fights the Abandoned in his own home? Will the secrets buried in the past’s deepest, darkest ashes destroy yet another world?
Curiosity Quills Press is beginning to develop a reputation for publishing exceptional science fiction and paranormal fiction. From The Zona by Nathan Yocum to The God Particle by Ron Kierkegaard, Jr., their portfolio of literature is ever expanding and Worlds Burn Through by Vicki Keire is no exception. Worlds Burn Through is an exceptional novel that blends the ever-growing genre of “paranormal (or supernatural) young adult” and “high fantasy”. Vicki Keire creates a novel that is superb in the world she has created with characters that are accessible to readers and a world that people can step into, believe in and imagine in their minds. That’s the core of an exceptional novel. What makes Worlds Burn Through is how fast-paced and readable it is. From beginning to end, it’s a raw, non-stop journey of discovery for Chloe Burke as she battles to save one world without knowing one is already on the brink of being list.
What comes as a surprise to readers is how short it is, given that it packs a punch. Two of the principle characters, Cass and Eliot, wield swords, guns and vehicles page after page, fighting creatures of fire and saving their Wards from something they don’t yet fully understand. It’s through the eyes of many characters from Chloe to Eliot, Miranda to Alexander that we begin to see where this series is heading. It has the beginnings of a great novel with enough cliff-hangers and open endings that readers will almost certainly want to read more. It’s a shame, really, that Vicki Keire decided to divide the novel into several parts, rather than create one major high fantasy novel that leaves readers feeling satisfied with their purchase.
It seems part of Curiosity Quills Press‘s strategy to have writers divide their novels into several shorter novels. There’s a sense in Worlds Burn Through that this novel could have been made all the more special if it was one full length novel that explores the background, the worlds, the characters in one grand and great tapestry. That’s what these novels need – the flow and freedom to explore the worlds that the authors create. Worlds Burn Through is defined as a “paranormal sci-fi” but it seems more fitting to call this a “paranormal fantasy” since science-fiction is more associated with futuristic or dystopic novels, rather than novels that are set in the present day.
Worlds Burn Through is an exceptional starting point for another promising writer from this publishing house, a novel that brings in everything we’ve come to expect from these types of writers – a thoroughly enjoyable, subtly dark and dangerously twisted in its creation. Part of what makes this novel create is that we are immediately thrown into the past, into the background and backdrop of a world destroyed by destruction, chaos and warring factions.