This is kind of a weird one, in that there’s so many things that this book does badly, and yet somehow it transcends all that and becomes something that’s not only much more than the sum of its parts but is easily one of the best books in the series up to this point. The character work isn’t great here, there’s quite a few plots that are either under developed or are intentionally left dangling so they can serve as teasers for future books, side characters who go nowhere, the entire book is written in this weird present tense narrative voice that’s supposed to sound like a work of in-universe history, or maybe some kind of after action report, but it’s a conceit that falls apart when you start scrutinizing how this in-universe historian is aware of some of the wilder parts of this story, like the list goes on and on and on. And yet.
And yet this book kicks ass. This is basically a Warhammer book written as a summer blockbuster movie. What it lacks in art and craftsmanship it makes up for in incredible action scenes and over the top spectacle. It feels like the platonic ideal of “turn your brain off and watch a gajillion guys get shot in the face while the whole universe explodes.” It’s awesome. This isn’t the kind of thing I expect out of Dan Abnett (especially not after reading Prospero Burns) but damn it turns out he’s really good at just this kind of thing.
Highlights for me were pretty much anytime demons were running around. I love when these books get weird, or creepy, or characters just start freaking out in general. There’s not a ton of that here, but what there is is really satisfying.
The other highlight was the character of Roboute Gulliman. I really expected to dislike him just as much as I’ve disliked most of the Primarchs up to this point, but I ended up kind of loving him. Abnett essentially writes him, and by extension all the Ultramarines, as that player at your DnD table who has zero interest in role playing and is just there to run a character they’ve min/maxed to hell through some dungeons. Boring players to have around when you’re trying to solve a puzzle or talk through a scene, but brilliant to have around when you’re fighting the big bad of a campaign. I think the same dynamic is at work here. Gulliman is kind of a boring doofus when he isn’t killing anybody (just look at him in the scene where he’s trying to threaten Lorgar, what a fucking dork this man is) but as soon as the shooting starts he’s great.
Really fun read overall. This isn’t my favorite Horus Heresy book, but it’s certainly up there. Highly recommend this one.