My learnings:
Scene setup:
• Establish base reality quickly – normal reality
• Then, Comedy starts when you find the first unusual thing in the scene
• If you want to paint blue, you cant start with a blue canvas. The base reality needs to be in contrast to the unusual thing/the interesting bit.
• Your very first sentence aka initiation should start in the middle of a scene, like “Ok, let me tie the balloons to your wrist, honey”
• Base reality should be normal and simple, if you choose having pizza in a spacerocket, then the unusual thing has to be even more heightened
• Part of Yes-And: Agree with the physical space your partner may be projecting. If he is shivering, then you also shiver acknowledging that it is cold. Not that you say its summer. OR. If they are ashing dishes, you can start drying them. Namely 3 things:
o Activity: Who are the characters
o Location: Where are they
o Environment: What are they doing
• Object work: Brings theatrics and life to the scene. It gives you chance to think about why the audience laughed and how you can further build on it, while giving audience something to watch- your character. E.g. a mechanic could go about fixing air in the 4 tyres or open the hood and check engine oil. Audience will have patience for the character.
• Games:
o Practice Talk About Something Else: When folding laundry you are unlikely talking about laundry.
o Cocktail party: Take a word like gun and 3 groups in a cocktail party. One by one they hold conversations on different types of gun, Guns & Roses, video game gun. Spotlight keep shifting time to time based on natural pauses, time lapse; picks up in the middle as if conversation had continued in a mimed way. Variation: Slowly make connection between the groups conversation
• Video tape yourself so see the authenticity of your reactions- would you have really responded to such a statement by the other character in this way in real life? Were you performing in some way?
Comedic entry
• Framing: When you find the partner has said something unusual, frame it in context and point the unusual
• You can question it in a big way if that’s what you would do in real life aka at the top of your intelligence. E.g.
o P1: “I want to jump off the ledge” P2: “No, don’t jump, why?”
o P1: Its 3am, this one night stand feels like too long. P2: What? We just finished sex.
• Status: In real-life, you would react to any situation based on your status vs other’s.
• In long form where audience shares a story and you pick interesting premises, state your premise upfront in short.
o Say this: “Ok, everybody Welcome to Names Class. Hopefully the end of this semester you can remember your own names.”
o Not this: “Ok, take your seats and I will do a roll call.”
• Yes-Anding should be done after initiation is done by Player 1 properly. Give the player 2-3 lines at least. Esp if you don’t know where he is going with it. Don’t try to butt in something interesting and unusual
• Keep logic close to reality/ If there is an elephant at your house as an initiation:
o Say: “The zoo got full, so they transferred to the zoo keeper’s house”
o Not: “A magical genie gave me.”
• Heightening the absurd is good. But explore and heighten- repeat. Instead of heighten and heighten
• View sketch comedy:
o Sat night Live
o Monty Python
o The kids in the Hall
o Mr Show
o Upright Citizens Brigade
• Character play:
o Playing a normal lifeguard is boring. Be a lifeguard who is a Vietnam vet, shouts around using terms like “tours of duty” with the urgency of a base camp on fire.
o Games:
Take up a belief: Each player comes up and shares a belief e.g. “Never read the ending of the book first” and some one else takes this up as his character belief and plays with if this is true, what else might my character think- “Live in the moment”, “Bad at chess because he cant think 3 moves ahead.”
Take up a physical body part to lead the body with while walking: Now think of a character who would do this. E.g. leading with head could be a toddler or an old man. Play a scene continuing with that physicality
Take up different status:
• First all are high status
• Then people born Jan-June are high, others low.
• Then all low.
• Then 2 players do a scene – one has high, other low status. Then reverse status and do the same lines. E.g high status butler, low status president
Inspiration from real characters around you: Play the doctor or businessman you know.
o Peas in a pod: If your partner makes a strong character choice like “I don’t need oxygen to live, whats the big deal.” You could match him and say “Ya they were making such a big deal at the party last night, breathing it in and out. Fish don’t need air, and we are superior.”
Game: Chameleon: One player stays and mimics the character choice of other players who step in and out one by one.
• Make the absurd believable for heightening to work well:
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Heightening example:
• Tag-out run: Quick succession of tagouts by the backline which heighten the game of the scene
• Swinging Doors
• Pattern Game: Practice building new ideas on top of previous, yet looping back to original:
o Add colour, opinion, emotion to the words instead of just something connecting – perform the word! E.g. If the word is fork, and it reminds you of your childhood cafeteria lady you didn’t like, say it with disdain. Others for next words, can then build on the emotional energy you infused instead of saying it neutrally.
o Point is to find premises and then start riffing on the premise. But stop at 3 suggestions- rule of threes helps to not overdo it.
• Warm up games:
o The MIND: Improvisers close their eyes and huddle up. They have to count till 20 without two or more counting the same number
o TWO WORDS MIND-MELD: Two improvisers think of a word say “dog” and “street”, then another two improvisers raise their hand with a word that’s common to both these e.g. “Walk”, “curb”. Then group thinks of a word common to these, till both improvisers say the same word
o RHYME: Next person adds a line where last word rhymes. “I went to the pet store and got a cat”. “”It was hot so I put on my hat”