Amrich writes in short chapters and a friendly tone this great introductory manual for aspiring (video game) journists — and human beings. With some useful exercises and interesting anecdotes, it's a fun and galvanizing read, even when the author doesn't shy away from the issues in the profession.
This book is so good that most of it can possibily work for any aspiring journalist, not just video games one. And I know plenty of pro journos (or, "journos") who need to read some chapters here because they forgot, or never knew, some basics.
Lost the fifth star because in 2023 it's a bit outdated, as it was published in 2012 when the print magazines still had their share. Those parts explaining how print magazines work might not be useful today, but they're still fun to read and somehow important from an historical point of view.
And, well, the focus is on the US system, obviously.