A supplement for Fiasco, including in-depth discussion of common pitfalls and solid techniques for making Fiasco games excellent as well as advice for writing your own Playsets and hacking the rules. In addition, the Companion features exciting rules variants, new Tilt and Aftermath tables, four new Playsets, an interview with John Rogers and a foreword by Wil Wheaton.
Fiasco is one the best games I've ever played. This companion isn't quite as a good as the rules themselves, which are paragons of clarity and effective design, but it's still a valuable addition to anybody who wants to do more with Fiasco. This isn't a philosophical laser that slices through Fiasco to expose the One True Way to use the game (that'd probably be impossible), but it's a useful collection of anecdotes, tips, advice for designing new playsets, and interviews with people using Fiasco for education, writing, and improv.
An excellent companion to the base game (and hence, appropriately titled). My favorite part is the "John Hughes" setting that the book allows you to apply to the game, changing it from its default of "Cohen Brothers."
The new playsets and discussions on how to best take advantage of what Fiasco has to offer are also great.
Une lecture enthousiasmante, sur comment améliorer encore Fiasco. Sans toutefois l'alourdir. Le livre est vraiment bien structuré, avec des sections pour modifier le système de Fiasco, des conseils de jeu, de création de Thèmes, et des retours d'usage en dehors du jeu.
Une réussite, qui donne envie de replonger dans Fiasco.
A great companion piece to the original Fiasco game, with intriguing new playsets and lots of play advice and stories for both players and facilitators.