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OpenGL 1.2: Guide Officiel

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Cet ouvrage vous livre des informations complètes sur OpenGL et sur OpenGL Utility Library. Vous découvrirez expliquées clairement toutes les fonctionnalités d'OpenGL et de nombreuses techniques infographiques, telles que la construction et la restitution de modèles 3D, la visualisation interactive des objets depuis différents points de vue, l'utilisation des dégradés et les effets d'éclairage et de texture permettant d'augmenter le réalisme des scènes. De plus, ce livre approfondit des techniques avancées telles que l'application de texture, le lissage, le fog et autres effets atmosphériques, les Nurbs, le traitement d'images, etc. Tout au long du texte, vous trouverez des remarques relatives à l'optimisation des performances, aux extensions OpenGL et aux techniques interplates-formes.

639 pages, Paperback

First published August 6, 1999

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About the author

Mason Woo

17 books1 follower
Co-author of the OpenGL Programming Guide.
Wrote the first version of Apple’s Metal Programming Guide.
Formerly presenter of OpenGL courses at Siggraph and Secretary of the OpenGL Architecture Review Board.

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Displaying 1 - 4 of 4 reviews
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880 reviews51 followers
October 21, 2009
This is an ok guide to OpenGL. It's not exactly newbie material as the explanations are hard to follow and need to be re-read to understand what it's trying to say. It's more of a reference guide than a learning guide as the examples are somewhat poor as well.
1 review
April 3, 2017
This book is quite dated now, it covers the fixed function pipeline, but helped me understand and implement scene graph code.
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