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Multi-Threaded Game Engine Design

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Multi-Threaded Game Engine Design shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. Multi-threading is one of the hottest game development topics today and this book will show students how to apply advanced, cutting edge techniques to their game programming skill set.

Paperback

First published August 19, 2010

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About the author

Jonathan S. Harbour

35 books26 followers

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3 reviews
December 7, 2014
I would recommend, browsing through the contents of this book
as I found the title to be a bit misleading.
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