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Icons

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What kid raised in recent generations hasn't pretended to be a superhero at some point: worn a cape, "flown" around, bounced imaginary bullets or shot "blasts of power" from hands or eyes? Why not? After all, the superhero is the perfect modern fantasy: powerful, respected, and loved by the public, but with a message of responsibility, duty, truth, and justice that appeals to parents as well as kids. In countless comic books (and now "graphic novels"), cartoons, and live-action television shows and films, superheroes continue to thrill and capture our imagination while also celebrating some of our better qualities. Who wouldn't want to be a hero? With ICONS, you can be Steve Kenson, the designer of the best-selling Mutants & Masterminds delivers a superpowered new role-playing game, inspired by the fast-playing old-school games and the new generation of narrative role-play Within its pages are complete rules for character creation, abilities and powers, random adventure generation, a rogue's gallery of villains, a complete adventure and all the superheroic action you can handle

Paperback

First published July 13, 2010

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About the author

Stephen Kenson

204 books30 followers

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5 stars
8 (19%)
4 stars
17 (40%)
3 stars
12 (28%)
2 stars
3 (7%)
1 star
2 (4%)
Displaying 1 - 3 of 3 reviews
Profile Image for Daniel.
Author 3 books80 followers
August 2, 2010
Icons may very well be the Supers game I always wanted. It is simple enough to get the basics in one read-through, but promises good depth of play due to the simple power structure which can adapt to pretty much every comics archetype I could think of, and due to the use of Aspects to give the game narrative punch and player control. As a text it is easy to read and understand, a must for a pick-up style game. I cannot wait to play it and see it in action.
Profile Image for William.
388 reviews6 followers
April 20, 2024
A fantastic take on Superhero RPG.
Pros:
Random hero creation. Can be used in whole or in part, such as randomly determining powers for a hero you've otherwise made up and playing an origin story. With a little practice and the references in the book, you can roll up a new hero in less than 10 minutes start-to-finish.
Fairly versatile rules arbitration.
Most hero archetypes are easy enough to approximate if you have a specific build in mind.
Cons:
Art style isn't the best (very minor).
Organization could be improved slightly.
Profile Image for Garrett Henke.
169 reviews
August 31, 2018
Best superhero game since original FASERIP Marvel Superheroes back in the 80’s. I could roll random superheroes all day and never get bored. Don’t expect a robust balanced system here - but again, when have superheroes every really been balanced?
Displaying 1 - 3 of 3 reviews