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Theories of Contemporary Culture

Virtualities: Television, Media Art, and Cyberculture

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The explosive development of the media in this century has resulted in abstract relations with machines and/or physically removed strangers. This phenomenon characterizes ever-larger areas of work and private life. The more abstract, and removed, information has become from everyday life, the less ""real"" the experience. Margaret Morse offers new ways of thinking about the possibilities and limits of ""virtual practices"". 52 photos.

Paperback

First published May 1, 1998

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About the author

Margaret Morse

15 books1 follower
Margaret Morse; teaches in the Film and Digital Media Dept. at the University of California at Santa Cruz.

See also:
Margaret Morse: for the early 20th Century fiction author.
Margaret C. Morse: for the Urban fantasy and Murder mystery author.

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Profile Image for Ivan Kapersky.
60 reviews3 followers
October 5, 2014
This book was assigned to me as part of my Advanced Social Psychology class in august. This is the third time that I tried to read Virtualities. I'm not even sure why I found this book difficult to grasp. I understand it briefly; Morse explains how cyberspace had been constructed from the television and how cyber culture takes place in it. The author also explains what the logo in the TV represents and how it brings the opportunity for immersion while watching TV. Cited from her book (p.33) the authors summarize her book in three parts:
Part 1: Virtualities as fictions of presence.
Chapter 1: is mostly defining the conceptual framework and theoretical tools of the book.

Chapter 2: takes a more historical approach to explore how power is inscribed in news discourse.

Part 2: Immersion in image Worlds: Virtuality and everyday life.

Chapter 3: Explores the immersion in image worlds.

Chapter 4: takes accounts image-surrounds that are analogs of television.

Chapter 5: Explains what cyborg eats and the post-culinary defense mechanism.

Part 3: Media Art and virtual environments.
Chapter 6: generic model and a meta psychology of an art form which composes electronic images within three-dimensional material space.

Chapter 7: discuss the construction of subjectivity in electronic culture and propose ways of thinking about reality status of the virtual.

As for a book about cyberspace wrote in 1998, the author explains cybeculture very well.
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