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How to script for games
This is an excerpt from the Lazy Designer (Book 2) and intended for those who are curious about scripting for videogames but uninterested in the other topics covered by the Lazy Designer series of books about crafting videogames.
34 pages, Kindle Edition
First published February 13, 2012
About the author
Brent Knowles
38 books11 followersAuthor of science fiction, fantasy and horror.
Reprints of my published stories are available on AnthologyBuilder and Smashwords.
Brief Bibliography:
“A Ragman’s Vow” — On Spec #73 Summer, 2008
“Digital Rights” — Writers of the Future XXVI, 2010
“From the Sea” — On Spec #78 Fall, 2009 (This issue also contains an interview with Brent)
“The Tale of Lady Spite” — Tales of the Talisman Volume 5 Issue 2, 2009
Click here for full bibliography
Reprints of my published stories are available on AnthologyBuilder and Smashwords.
Brief Bibliography:
“A Ragman’s Vow” — On Spec #73 Summer, 2008
“Digital Rights” — Writers of the Future XXVI, 2010
“From the Sea” — On Spec #78 Fall, 2009 (This issue also contains an interview with Brent)
“The Tale of Lady Spite” — Tales of the Talisman Volume 5 Issue 2, 2009
Click here for full bibliography
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Displaying 1 - 1 of 1 review
August 21, 2012
The last games I ever coded for were circle MUDs, heavily modified circle MUDs... in fact I designed a custom language system for one and built 10k+ unique rooms in some custom zones... wow, games today were always boggling to me. Grabbed this title, gave it a read... I'm not as intimidated by modern gaming now and think I might have to give coding a 'modern' game just for fun! Pick this title up!!!
Displaying 1 - 1 of 1 review


