THIS IS A REVIEW OF #1 OF DESCENDER. FULL REVIEW MIGHT OR MIGHT NOT MANIFEST IN THE FUTURE, BUT KNOW THAT THE WHOLE BOOK IS 5/5 - I DON'T REVIEW ANYTHING LESSER.
For opening context, Descender is very likely the first 5/5 Image comic I ever read. It is heavily inspired by Mass Effect (which is great). The design of the alien visitors screams Mass Effect influence. However, unlike Mass Effect, this is told as a children’s story. It is not a childish story. And decidedly NOT for children. A children’s story. There is a difference.
The book might not be easy to like at first glance - water color art style is not for everyone. The comic receives an abstract/dreamlike presentation from this. I am not sure it has fully grown on me even after a reread. Regardless, Nguyen enhances the watercolor aesthetic with the proper rigidness of forms. It is not shapeless.
The shading is also better than expected. Because of these details, the art feels more ‘’contained’’ than in comics of this style elsewhere.
‘’Half-assing’’ establishing panels is a common flaw present in the medium. Some panels could have no background. Or would have a background, but not enough detailing. That's usually done as a ‘’resource conserving’’ compromise in bigger productions. Almost everyone does it. Lemire has previously had that in his other works. Given the art style, one might predict that unfinished panels come with the territory. But thats not really true here!
Yes, some panels, particularly the close-ups, could use more background work. But it is a forgivable flaw if compensated with generous use of establishing shots, which IS the case. Architecture and interior design evoke the futuristic setting of the world well enough. Nguyen's crowds are purposeful collections of diverse shapes with enough details to properly visualize the street view, for example. As a result, none of it is seriously detrimental, but pedants unfamiliar with Lemire's previous work might find an issue here. Be warned.
You could, after all, make the argument that keeping panels minimalistic in places helps the overall perception of the panel (aids readability by limiting visual clutter) and puts focus on important parts. Like facial expressions.
Subjective art style preferences aside, Lemire, Nguyen and Wands are the right guys for the job.
When narration mentions population diversity, a panel on the next page zooms in on the crowd to ‘’prove it’’. The art serves to substantiate the narrative. The way it should be.
Sound effects efficiently enhance the visuals, i.e., when the bustling crowd is made alive.
Suspense is established by having the characters react to things happening off-screen. The reader is left guessing, which makes the delayed reveals for what is coming to take place, have weight.
White being the default background color in panels for the first part of the issue (which takes place on the ground level), is great for contrast, when the view soon enough shifts out into space, which is predominantly black. The shift is felt.
Robot speech bubbles have an alternate shape with distinct lettering. It is a good choice for setting voices apart. On top of that, it serves as impactful foreshadowing for later, when the story delves into topics of segregation and discrimination. Even interactions with computers are consistently varied!
Emphasizing words with colors (not just putting them in bold) within bubbles is another underutilized detail in comic books. Clarity in speech delivery is a very strong enhancement for a narrative-heavy comic like this. And an impressive endorsement to Wands’ talent!
Speaking of which, Steve Wands, the letterer on this, was a discovery for me. At least I thought so. After some research, I learned he has been having an extensive career already. Most notably, on Attack On Titan - a wildly different performance. Who could have thought?!
This knowledge might help explain an annoying lettering ‘’bug’’ that sticks out. That being, the unnecessary usage of exclamation marks for expression of shock when the art already conveys the emotion through facial features. It happens more than once! My guess is it seeps over into this from his previous experience with mangas, where the limited facial expressions warrant the use of exclamation marks in speech bubbles. But that's an excuse. This is a definite ‘’oopsie’’ nonetheless.
Overall, the first few introductory pages are impactful and sell the scale of the story well. They build the correct expectations. The importance of characters is implied sufficiently through dialogue. While never coming off as heavy-handed or forced exposition. In large part that is thanks to narration boxes sharing much of the burden - those are not stale.
Post-introduction sequence, the main story jumps in time and starts with a neat entry point - a robot awakening in what appears to have been an abandoned mining facility for 10 years. A grey filter applies a fitting atmosphere to a plain, cold environment. The mystery is engaging. Reader gets to learn the backstory hand in hand with the MC, by exploring the environment through their eyes. A very admirable ‘’show, don’t tell’’.
More importantly, the presented circumstances justify the MC being a robot. AND only a robot could be the MC in such a setting. Very neat indeed! Many lesser stories wouldn’t bother with a comparatively strong setup. Instead, ‘’Here’s your protagonist, a chosen one - love it or leave it’’. This approach strengthens the immersion. Had Lemire gone the beaten path, the quality would have suffered.
Unfortunately, I have to point out a missed opportunity.
Later in the chapter, MC uses robotic abilities. But the readers were made aware of MC’s status immediately. Leaving it a secret up to that point would have proven to be an intriguing reveal. Oh well.
There is more than one spread utilized. And always well. Thankfully, they are easy to follow. The lettering always fits, and the information delivered does not overpower the visual storytelling. A particularly well-done addition to a spread is a complimentary closeup panel of MC reacting to a news drop. We wouldn’t see his face ‘’normally’’, but the authors making sure to add the detail is impressive!
Here is my most mention-worthy worldbuilding nitpick:
The story implies there is an ongoing ‘’Robot Genocide’’. Seemingly, carried out ‘’manually’’. And largely against ‘’assistant’’ (non-intelligent) robots. But why? A ‘’kill switch’’ not being installed even in ‘’lower level’’ robots for safety purposes, is a lame flaw. Feels very negligent! Because it has little logical reason to exist. It appears to exist within the world as a gimmick. ‘’An oversight’’ through which to pin more atrocities on humanity (and other races). And if so, as a tool for emphasizing ‘’how bad the bad guys are’’ it is LAZY.
By the chapter closure, we get a second look at the planet we started on. After a time skip. It retreads places seen before, now in a strikingly affected landscape. Less civility, worn-down environments, technological regression, and apt color changes are effective signifiers of societal collapse. Very masterful!
Final note - introducing villainous galactic mercenaries with true racial diversity is a fantastic creative choice. Space-faring stories with humanity blatantly overrepresented and serving at the forefront are unimaginative, to say the least. Righting that wrong is what contributed to Mass Effects' greatness. A very warm signal, proving the influences chosen for Descender are on point!