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Digital

Digital Character Animation

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This book covers the essential information computer animators need to generate believable characters in 2D and 3D on the computer. The book covers the nuance and technique of character animation in great detail. CD contains Quicktime and AVI examples of multiple walk cycles, lip sync examples, and other techniques from the book; 3D models; texture maps; and software demos of programs that provide animation capabilities.

369 pages, Paperback

First published November 1, 1996

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